10-21-2011, 02:40 PM
10-21-2011, 11:56 PM
Could you be more specific and give out more information. What shelf are you talking about? What exactly are you talking about?
10-22-2011, 01:14 AM
Never mind i just used a door that explodes instead :/
10-22-2011, 10:04 AM
Just for you to know. If you were trying to make a shelf being pushed away, all you need to do is to use the function AddPropImpulse. You have to make sure that you send it in the direction you want. For that there are 3 coordinates, X, Y, Z in the Cartesian system. Y is for up(in the game), so increasing this value will apply a force vector in the center of the shelf giving it an impulse to up/down(depending if the number is <0 or >0). X and Y you can already understand.
If that's what you meant, I hope I helped.
If that's what you meant, I hope I helped.