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Full Version: More help needed on custom story XD
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yes i added gamemakingdude on steam, hes helping me
he currently isnt online right now and couldnt really help me with this

when i test my map in mapview
all the entities i gave staticphysics still move
is it meant to be like that?

and the map doesnt show up Sad
can you help me with that
...........What brute said XD
I had made the experience, that you must press enter, when you set something in the object state. The mean editor easily took the tic away, when you just clicked the window away...
In other words: Check your settings and press enter by setting! Smile

@flamez3
LOLZ! So fast change the post! Tongue
What do you mean that the map doesn't show? In the game or in the Custom Story loader?
(10-22-2011, 01:44 PM)nackidno Wrote: [ -> ]What do you mean that the map doesn't show? In the game or in the Custom Story loader?
in the custom story list(in-game)
(10-22-2011, 01:47 PM)BlueFury Wrote: [ -> ]
(10-22-2011, 01:44 PM)nackidno Wrote: [ -> ]What do you mean that the map doesn't show? In the game or in the Custom Story loader?
in the custom story list(in-game)
Then in your custom_story_settings.cfg you musn't have set the proper spawn point.

E.G:

StartPos = "PlayerStartArea_1"

It needs to have the correct start area otherwise it wont come up in the game.

(10-22-2011, 01:56 PM)flamez3 Wrote: [ -> ]
(10-22-2011, 01:47 PM)BlueFury Wrote: [ -> ]
(10-22-2011, 01:44 PM)nackidno Wrote: [ -> ]What do you mean that the map doesn't show? In the game or in the Custom Story loader?
in the custom story list(in-game)
Then in your custom_story_settings.cfg you musn't have set the proper spawn point.

E.G:

StartPos = "PlayerStartArea_1"

It needs to have the correct start area otherwise it wont come up in the game.
bro, thank you... again 'massivebrofist'

(10-22-2011, 02:11 PM)BlueFury Wrote: [ -> ]
(10-22-2011, 01:56 PM)flamez3 Wrote: [ -> ]
(10-22-2011, 01:47 PM)BlueFury Wrote: [ -> ]
(10-22-2011, 01:44 PM)nackidno Wrote: [ -> ]What do you mean that the map doesn't show? In the game or in the Custom Story loader?
in the custom story list(in-game)
Then in your custom_story_settings.cfg you musn't have set the proper spawn point.

E.G:

StartPos = "PlayerStartArea_1"

It needs to have the correct start area otherwise it wont come up in the game.
bro, thank you... again 'massivebrofist'
hahaahah brofist Wink
(10-22-2011, 01:19 PM)BlueFury Wrote: [ -> ]yes i added gamemakingdude on steam, hes helping me
he currently isnt online right now and couldnt really help me with this

when i test my map in mapview
all the entities i gave staticphysics still move
is it meant to be like that?

and the map doesnt show up Sad
can you help me with that
Nothing is given static physics in mapview. Don't know why. I find it better to run Amnesia in windowed mode, so you can boot up your custom story and see it how it'll look in-game.


(10-22-2011, 08:37 PM)Obliviator27 Wrote: [ -> ]
(10-22-2011, 01:19 PM)BlueFury Wrote: [ -> ]yes i added gamemakingdude on steam, hes helping me
he currently isnt online right now and couldnt really help me with this

when i test my map in mapview
all the entities i gave staticphysics still move
is it meant to be like that?

and the map doesnt show up Sad
can you help me with that
Nothing is given static physics in mapview. Don't know why. I find it better to run Amnesia in windowed mode, so you can boot up your custom story and see it how it'll look in-game.
yeah, but my mouse gets stuck in the top left corner when not in amnesia >_<
Pages: 1 2