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Full Version: How to create a fully isolated full conversion
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(10-01-2014, 10:27 PM)Mudbill Wrote: [ -> ]
(10-01-2014, 09:10 PM)TheDoctorPoo Wrote: [ -> ]
(06-08-2012, 09:41 PM)Ermu Wrote: [ -> ]Is there a somekind of Resolution limit in the MenuLogo?
I can't get mine working...
It's in
"C:\Program Files (x86)\Steam\steamapps\common\amnesia the dark descent\lang\eng\graphics\main_menu"
like it should.
I've checked the Menu.cfg million times.
The photo is a .jpg

You must make the logo a .png, otherwise the background won't be see through.

Preferrably not. PNGs aren't very optimized for game graphics. A Targa (.tga) or DirectDraw Surface (.dds) with an alpha channel will give a better result.

Btw, you replied to a very (very) old question. I don't think OP is looking for an answer anymore. Probably already found out or stopped trying.

Thanks for the reply, I'll convert my logo to a .dds file now! Big Grin
TGA is more common for logos in general. DDS is more for model textures.
Great guide, thank you.
Thank you very much, worked for me. Going to work on my mod again after a big break.
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