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Full Version: Cannot launch the game
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(11-03-2011, 12:14 AM)Donut Fun Wrote: [ -> ]Dang.

So.... nothing can be done?

Yes, get new hardware. If you're not interested in that, then most likely no.
(11-03-2011, 01:25 AM)Your Computer Wrote: [ -> ]
(11-03-2011, 12:14 AM)Donut Fun Wrote: [ -> ]Dang.

So.... nothing can be done?
(11-03-2011, 01:25 AM)Your Computer Wrote: [ -> ]Yes, get new hardware. If you're not interested in that, then most likely no.
Any recommendations?

Where would I get new hardware?

with a laptop, nothing can be done.
Same problem, but I'm on a desktop.


Quote: Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1280x720 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1280 x 720 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® G45/G43 Express Chipset
Version: 2.1.0 - Build 8.15.10.2413
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 2
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20 - Intel Build 8.15.10.2413
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.

Vista home basic.
your graphics card is below system requirements to run the game
Well, boo.
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