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Full Version: [SOLVED] Bit of trouble with my exta_english.lang file.
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Hey everyone, I've been working on a new custom story. Now this exta_english.lang file USED to work, which means I probably screwed it up in the process of working on my CS.

Can'y seem to get it to look the way I want it to in this post, so I'll attach it instead.

How did that work before!?

Follow this structure

Code:
<LANGUAGE>
    <RESOURCES>
    </RESOURCES>
    <CATEGORY Name="CustomStoryMain">
        <Entry Name="Description">Your Description</Entry>
    <CATEGORY Name="Journal,Examine,Item,Etc Choose one Here">
        <Entry Name="YourItemName">Name you want it to be called</Entry>
        <Entry Name="ItemDescription">Describe it for the inventory</Entry>
</CATEGORY>
</LANGUAGE>

Keep In Mind things change for example, If you want to look at a door, and have it say "Libary" you don't need a description of that, thats mainly for items in your inventory.

-Grey Fox

(11-02-2011, 10:46 PM)GreyFox Wrote: [ -> ]How did that work before!?

Follow this structure

Code:
    
    
    
        Your Description
    
        Name you want it to be called
        Describe it for the inventory

Keep In Mind things change for example, If you want to look at a door, and have it say "Libary" you don't need a description of that, thats mainly for items in your inventory.

-Grey Fox

Oh, it must have gotten rid of my <LANGUAGE>,<CATEGORY>,<Entry> stuff when I posted it, I'll update it so it works.

<Entry Name-"leveldoor8">

you put a dash instead of equals

<Entry Name="leveldoor8">

-Grey Fox
(11-03-2011, 01:03 AM)GreyFox Wrote: [ -> ]you put a dash instead of equals



-Grey Fox

Thanks.

Yep. I used to do alot of stuff like that.

Hard to see those small mistakes sometimes. Especially when it's your own script.

Good Luck!

-Grey Fox