11-05-2011, 02:30 PM
11-05-2011, 03:05 PM
Dont have to post it twice. And im not sure.
11-05-2011, 04:02 PM
(11-05-2011, 02:30 PM)TheDavenia Wrote: [ -> ]How do I make it that if you die you respawn in another map?
Please help!
just set a checkpoint like this before the player dies:
{
CheckPoint("", "PlayerStartArea_2", "MapChange", "Hints", "Death");
}
void MapChange(string &in asName, int alCount)
{
ChangeMap("Cellar", "PlayerStartArea_2", "", "");
}
The player respawn in the map here named cellar. It worked for me, but there might be other better ways to do this. I'm kind of new to this
11-05-2011, 06:10 PM
(11-05-2011, 04:02 PM)MrErkky Wrote: [ -> ]Worked!(11-05-2011, 02:30 PM)TheDavenia Wrote: [ -> ]How do I make it that if you die you respawn in another map?
Please help!
just set a checkpoint like this before the player dies:
{
CheckPoint("", "PlayerStartArea_2", "MapChange", "Hints", "Death");
}
void MapChange(string &in asName, int alCount)
{
ChangeMap("Cellar", "PlayerStartArea_2", "", "");
}
The player respawn in the map here named cellar. It worked for me, but there might be other better ways to do this. I'm kind of new to this
Thanks.