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How do I make it that if you die you respawn in another map?
Please help!
Dont have to post it twice. And im not sure.
(11-05-2011, 02:30 PM)TheDavenia Wrote: [ -> ]How do I make it that if you die you respawn in another map?
Please help!

just set a checkpoint like this before the player dies:

{
CheckPoint("", "PlayerStartArea_2", "MapChange", "Hints", "Death");
}
void MapChange(string &in asName, int alCount)
{
ChangeMap("Cellar", "PlayerStartArea_2", "", "");
}

The player respawn in the map here named cellar. It worked for me, but there might be other better ways to do this. I'm kind of new to this Wink

(11-05-2011, 04:02 PM)MrErkky Wrote: [ -> ]
(11-05-2011, 02:30 PM)TheDavenia Wrote: [ -> ]How do I make it that if you die you respawn in another map?
Please help!

just set a checkpoint like this before the player dies:

{
CheckPoint("", "PlayerStartArea_2", "MapChange", "Hints", "Death");
}
void MapChange(string &in asName, int alCount)
{
ChangeMap("Cellar", "PlayerStartArea_2", "", "");
}

The player respawn in the map here named cellar. It worked for me, but there might be other better ways to do this. I'm kind of new to this Wink
Worked!
Thanks.