11-06-2011, 10:57 PM
Has anyone gotten particles working on a model? I am adding particles using the model editor, and the show up in the model viewer, but when I zoom in close or look at it in game, they disappear. Any ideas?
(11-07-2011, 12:11 PM)Khyrpa Wrote: [ -> ]Particles have settings that define when the particles are shown.Haha thanks. My werewolf had an issue with his "particle eyes". That should fix him.
Quote from this tutorial:
"To get a better transition when you move through the fog, we will enable the 'Fade at distance' box and enter the values where the fog will start to fade in and out. I chose the values Min End=2, Min Start=5, Max Start=20, and Max End=25. These values mean that the fog will be invisible until the player is 25m from it, then it will fade in until the player is 20m from it. It will then be fully visible until the player is 5m from it and will fade completely at 2m".
(11-08-2011, 03:00 PM)MBchrono Wrote: [ -> ]I disabled that fade at a distance option. It now shows up in model viewer when I zoom in on it. But it still does not show up in game.Make sure the model is saved in a new destination (not overwritten) and the particle is attached to a joint. I put my custom particles on a entity and it didn't show up. All I had to do was close everything out after saving and start it up again. maybe you just need to refresh the whole situation? maybe give some screenshots?
It is a looping candle particle. I don't understand why it isn't working. It's attached to the model.