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Full Version: The different steps to make a 3D video game
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Hi all,

I had a question : which are the steps to make a 3D video game : I mean using Blender for example.

At this time I've got the following tools : Blender, SMFL, OpenGL, Code::Blocks+mingw.

I almost ask the question : Blender can export for example an OBJ format : which is the correct step to "convert" OBJ format into an OpenGL workable code ?

Thanks to tell me with which soft Penumbra has been modeled and with which soft the model was converted into OpenGL code ?

Thanks a lot in advance. Regards, Gizmo.
I know for openGL you needed to use other peoples software such as GLUT and GLEW which is what stopped me because I was afraid of getting tangled up in a bunch of legal issues.

This will help for openGL http://www.opengl.org/wiki/Getting_started

Also I'm pretty sure a lot of people will try to convince you to use a free open-source engine or make a mod instead of completely starting from scratch.