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Full Version: Windows update 1.0.2 released
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Quote:- Ladders less prone to let the player fall of when exiting.

Yes! I was about to get mad with that bug! Thank you!Big Grin
*bump*

Released 1.0.2 patch, see first post in thread for more info.
Sweet, but didn't fix my problems Sad

Great that you release patches frequently though
Thanks guys for update, but new artifacts appeared after applying the patch. Examples:
[Image: shot1lx3.th.jpg] [Image: shot2rl2.th.jpg] [Image: shot3hd9.th.jpg]
And here are examples of artifacts that were not fixed after applying new patch:
[Image: shot4oh4.th.jpg] [Image: shot5yb6.th.jpg]
The last shot is what I see when I press RMB to examine an object.

"Esc" problem has been solved.
Video - Radeon HD2900XT (Catalyst 7.7). OS - Win XP SP2 x86.
alexgrb:
What shader quality are you using?
Did this artefacts only happen after 1.02 patch was applied?
Does it matter if you turn of bloom etc.?

EDIT: I have just tried it in shader quality medium and high, on both vista and XP drivers and cannot reproduce. Need to get more info and then I can check it out some more.
Thomas, I'm using High shader quality.
The artifacts on first 3 screenshots (dancing textures) appeared after applying patch 1.02.
The artifacts on screenshots #4,5 encountered before patch 1.02 was applied in both 1.00 and 1.01 versions of Penumbra, and still present.
Strange thing: the higher shader quality the less artifacts with "dancing textures".
If I turn off Depth Of Field option the RMB bug (screenshot #5) disappears.
Other options does not matter. If I set shader quality to Very Low, all artifacts disappear, but the game looks awful.
alexgrb:
Could you try some older drivers and see if there are any effects?

I will do some more check over the weekend or on monday if I can reproduce it with other drivers.
Thomas, I have tried Catalyst 7.6 - same problems.
Also tried new 7.8 - no effect.
alexgrb Wrote:Also tried new 7.8 - no effect.

It is very very strange, it works on so many systems now that I have a hard time seeing what it can be.

How does Doom 3 work for you? Or any other OpenGL based game?
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