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Hey guys, another thing I've been trying to figure out.

How do I fade ENTITIES (not enemies) to smoke? I would love to do this on an entity that I want to fade to smoke when a player looks at it.

Thanks.
(11-11-2011, 05:49 PM)Xvideogamer720X Wrote: [ -> ]Hey guys, another thing I've been trying to figure out.

How do I fade ENTITIES (not enemies) to smoke? I would love to do this on an entity that I want to fade to smoke when a player looks at it.

Thanks.
you can make a small smoke puff Particle system, put an area at the object, and have a script run to disable the entity and "CreateParticleSystemAtEntity" on the area where the entity is/was... There's no way to do it like a hallucination of an enemy though.

(11-11-2011, 06:21 PM)Statyk Wrote: [ -> ]
(11-11-2011, 05:49 PM)Xvideogamer720X Wrote: [ -> ]Hey guys, another thing I've been trying to figure out.

How do I fade ENTITIES (not enemies) to smoke? I would love to do this on an entity that I want to fade to smoke when a player looks at it.

Thanks.
you can make a small smoke puff Particle system, put an area at the object, and have a script run to disable the entity and "CreateParticleSystemAtEntity" on the area where the entity is/was... There's no way to do it like a hallucination of an enemy though.
Will try that out, thanks, but do you know which particle I should use? (There's a bunch of them -.-) Or do I have to do some "trial and error" type stuff?
(11-11-2011, 06:26 PM)Xvideogamer720X Wrote: [ -> ]
(11-11-2011, 06:21 PM)Statyk Wrote: [ -> ]
(11-11-2011, 05:49 PM)Xvideogamer720X Wrote: [ -> ]Hey guys, another thing I've been trying to figure out.

How do I fade ENTITIES (not enemies) to smoke? I would love to do this on an entity that I want to fade to smoke when a player looks at it.

Thanks.
you can make a small smoke puff Particle system, put an area at the object, and have a script run to disable the entity and "CreateParticleSystemAtEntity" on the area where the entity is/was... There's no way to do it like a hallucination of an enemy though.
Will try that out, thanks, but do you know which particle I should use? (There's a bunch of them -.-) Or do I have to do some "trial and error" type stuff?
May I ask which entity you are using? And I'm not sure. go through each. for what you're looking for, you may need to make a particle (lol I've been making particles non-stop this week XD Isn't too hard when you get the hang of it. If you need any help with it, let me know.


(11-11-2011, 06:32 PM)Statyk Wrote: [ -> ]
(11-11-2011, 06:26 PM)Xvideogamer720X Wrote: [ -> ]
(11-11-2011, 06:21 PM)Statyk Wrote: [ -> ]
(11-11-2011, 05:49 PM)Xvideogamer720X Wrote: [ -> ]Hey guys, another thing I've been trying to figure out.

How do I fade ENTITIES (not enemies) to smoke? I would love to do this on an entity that I want to fade to smoke when a player looks at it.

Thanks.
you can make a small smoke puff Particle system, put an area at the object, and have a script run to disable the entity and "CreateParticleSystemAtEntity" on the area where the entity is/was... There's no way to do it like a hallucination of an enemy though.
Will try that out, thanks, but do you know which particle I should use? (There's a bunch of them -.-) Or do I have to do some "trial and error" type stuff?
May I ask which entity you are using? And I'm not sure. go through each. for what you're looking for, you may need to make a particle (lol I've been making particles non-stop this week XD Isn't too hard when you get the hang of it. If you need any help with it, let me know.
I was planning on using it on dead body parts, which are hidden in a iron maiden (another entity), and when the player swings open the iron maiden's doors and looks inside, the body parts will disappears.

And wait...I can create my own particles? o.O I didn't know that was possible :p
(11-11-2011, 06:36 PM)Xvideogamer720X Wrote: [ -> ]I was planning on using it on dead body parts, which are hidden in a iron maiden (another entity), and when the player swings open the iron maiden's doors and looks inside, the body parts will disappears.

And wait...I can create my own particles? o.O I didn't know that was possible :p
Yup! I made a bunch of my own if you want to check it out:

http://www.frictionalgames.com/forum/thread-11294.html

//____________
Just use the ParticleEditor.exe in the main folder and use materials. (.mat) again, let me know if you have any issues!

(11-11-2011, 06:59 PM)Statyk Wrote: [ -> ]
(11-11-2011, 06:36 PM)Xvideogamer720X Wrote: [ -> ]I was planning on using it on dead body parts, which are hidden in a iron maiden (another entity), and when the player swings open the iron maiden's doors and looks inside, the body parts will disappears.

And wait...I can create my own particles? o.O I didn't know that was possible :p
Yup! I made a bunch of my own if you want to check it out:

http://www.frictionalgames.com/forum/thread-11294.html

//____________
Just use the ParticleEditor.exe in the main folder and use materials. (.mat) again, let me know if you have any issues!
Yeah I'll definitely check them out Smile

Ohhh right, I forgot there was a particle editor too xD haha and thanks man, I'll contact you if I need help with particles (if I ever make one :p )
(11-11-2011, 07:01 PM)Xvideogamer720X Wrote: [ -> ]Yeah I'll definitely check them out Smile

Ohhh right, I forgot there was a particle editor too xD haha and thanks man, I'll contact you if I need help with particles (if I ever make one :p )
My advice if to open the moving fog .ps and tweak it around.

I would recommend using a type that is capable of being broken. In this way you don't have to use an area for its location. In the model editor you would specify the particle system that gets created upon breaking and ignore broken entity and break sound. Then you could use SetPropHealth to remove all of its health.
(11-12-2011, 04:15 AM)Your Computer Wrote: [ -> ]I would recommend using a type that is capable of being broken. In this way you don't have to use an area for its location. In the model editor you would specify the particle system that gets created upon breaking and ignore broken entity and break sound. Then you could use SetPropHealth to remove all of its health.
But he said he'd like the particle to spawn on body parts... Can you break body parts?
EDIT: Nevermind, I understand what you're saying!