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im making a custom story but it wont show on the custom story menu on the main menu. i followed the wiki's instructions but it is not working. i am using a mac
(11-12-2011, 07:51 PM)aqfitz622 Wrote: [ -> ]im making a custom story but it wont show on the custom story menu on the main menu. i followed the wiki's instructions but it is not working. i am using a mac
Did you make a custom_story_settings.cfg?
yes i did. i also have the extra_english.lang file

this is what my setting cfg looks like


<Main
Name="test"
Author="aqfitz"
ImgFile=""

MapsFolder="maps/"
StartMap="test.map"
StartPos="PlayerStartArea_1"
/>

this is my lang file


<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">test</Entry>
</CATEGORY>
</LANGUAGE>
Custom Story Folder>MapNameFolder>>>>>maps
--------------------Customstory.cfg----- MapName.Map
--------------------ExtraEnglish.lang -----MapName.HPS


Note* Ignore the Dashes.

The Top Line is All the Folders,
THe Second and Third Lines are the files you should have in each folder.

Do you have it setup like this?

-Grey Fox
you must control the name of the file:
file .hps
file .map
i dont have have a .hps file. what is that and how do i get it
the name of the map is identical with the file .cfg?
http://www.mediafire.com/?y1q4zb5rcn3cngp
this is the link to my map. can someone look at this and tell me what i need to do step by step
A .hps file is necessary for ALL scripts within the .map that the name matches PERFECTLY... Just open Notepad (Notepad++ is recommended) and copy this into it:

//____________________________

void OnStart()
{

}

void OnEnter()
{

}

void OnLeave()
{

}

//_______________________

Then save it in the same folder as the map as the name calls. For example:

test.map
test.hps

**MAKE SURE that in the "File Name" when saving, you put ".hps" at the end. Otherwise, it'll save as a ".txt" and that's wrong.**
now works:

you forgot to put the s in the cfg file, now copy this Smile

custom_story_settings.cfg

<Main
Name="test"
Author="Luis Rodero"
ImgFile=""

MapsFolder="maps/"
StartMap="Test.map"
StartPos="PlayerStartArea_1"
/>
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