11-21-2011, 07:26 PM
Hi guys,
Recently I've been working on a mod and have tried importing custom models into my map. The first model I replaced was the laudanum model. I replaced it with a painkiller bottle. The game crashed every time I looked at the painkillers then looked away. I figured out after a while that all I had to do was lower the size of the model in the Model Editor and scale it up in the Level Editor. I tried the same thing when I tried to replace the lantern model in game, yet every time I look at it the game crashes, no matter what I do with model sizes and everything. The hpl.log file that's generated by the game cannot be updated due to the suddenness of the crash, so all I could salvage from it was the attached .log file. I doubt it'll help much, but I would like to have some advice or anything. Here's the .log file [attachment=2246]
Thanks
*EDIT*
Turns out when I saved the model, there were invisible artifacts left behind that would make the game crash when looked at in-game. All I had to do was move them very far away from the actual model (and I mean very very far away.) Thanks for the help.
Recently I've been working on a mod and have tried importing custom models into my map. The first model I replaced was the laudanum model. I replaced it with a painkiller bottle. The game crashed every time I looked at the painkillers then looked away. I figured out after a while that all I had to do was lower the size of the model in the Model Editor and scale it up in the Level Editor. I tried the same thing when I tried to replace the lantern model in game, yet every time I look at it the game crashes, no matter what I do with model sizes and everything. The hpl.log file that's generated by the game cannot be updated due to the suddenness of the crash, so all I could salvage from it was the attached .log file. I doubt it'll help much, but I would like to have some advice or anything. Here's the .log file [attachment=2246]
Thanks
*EDIT*
Turns out when I saved the model, there were invisible artifacts left behind that would make the game crash when looked at in-game. All I had to do was move them very far away from the actual model (and I mean very very far away.) Thanks for the help.