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Full Version: Another problem... (Valves...)
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-___- Sorry if I'm being annoying by asking all these questions.

Another problem I'm having is that the valve I placed isn't rotating at all. When I interact with it, it does not move. It's stuck.

Is there scripting I have to do? Or an area? Or what is it?

Please help!

P.S. I did look at the original Amnesia maps as an example, did the exact same setting with the exact same valve type, and still nothing.
It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min

(11-25-2011, 04:43 AM)flamez3 Wrote: [ -> ]It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min
Still didn't work :/


(11-26-2011, 02:57 AM)Xvideogamer720X Wrote: [ -> ]
(11-25-2011, 04:43 AM)flamez3 Wrote: [ -> ]It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min
Still didn't work :/
what valve are you using?
(11-26-2011, 03:31 AM)flamez3 Wrote: [ -> ]
(11-26-2011, 02:57 AM)Xvideogamer720X Wrote: [ -> ]
(11-25-2011, 04:43 AM)flamez3 Wrote: [ -> ]It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min
Still didn't work :/
what valve are you using?
Never mind got it to work! I used the wrong valve entity :p