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Hey, Just Wondering If I can make Particle Systems Smaller, Through the Script Command CreateParticleSytemAtEntity?

Bassically I Have sinks and have it so you can turn them on. but the Water stream is Way to big, (its the one from the Fountain at the start of the game)

Is their a better particle system I should be using just for a sink or what?

Thanks
-Grey Fox
(11-26-2011, 01:31 AM)GreyFox Wrote: [ -> ]Hey, Just Wondering If I can make Particle Systems Smaller, Through the Script Command CreateParticleSytemAtEntity?

Bassically I Have sinks and have it so you can turn them on. but the Water stream is Way to big, (its the one from the Fountain at the start of the game)

Is their a better particle system I should be using just for a sink or what?

Thanks
-Grey Fox

nope, you're going to have to edit it in the particle editor and save as a new .ps

Okay, Second Question How Does DestroyParticleSystem Work?

What do I put in the brackets, (Name Of PS) or (Name of Script Area?)

I using CreateParticleSystemAtEntity and I want it to go away when you turn the lever off. but it work work.

Thanks.
-Grey Fox
(11-26-2011, 03:56 AM)GreyFox Wrote: [ -> ]Okay, Second Question How Does DestroyParticleSystem Work?

What do I put in the brackets, (Name Of PS) or (Name of Script Area?)

I using CreateParticleSystemAtEntity and I want it to go away when you turn the lever off. but it work work.

Thanks.
-Grey Fox
I believe it is the name of the particle system. NOT the script area.

Well I can't do it that way then, becuase I have the script command and don't have a PS in the level editor. Theres no other way?


-Grey Fox
(11-26-2011, 05:18 PM)GreyFox Wrote: [ -> ]Well I can't do it that way then, becuase I have the script command and don't have a PS in the level editor. Theres no other way?


-Grey Fox
CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);

DestroyParticleSystem(string& asName);


(11-26-2011, 05:40 PM)Khyrpa Wrote: [ -> ]CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);

DestroyParticleSystem(string& asName);
Yeah, if it doesn't work one way, it wouldn't hurt to try it the other way >>
Thanks Khyrpa I Always put (string& asPSName) as "" because I though you didn't need it.

and Statyk at the time I did try "Both" ways, the actual PS Name (the file name) and the Script Area Name. I didn't realize about the internal name.

Thanks to both of you.
-Grey Fox
(11-26-2011, 05:58 PM)GreyFox Wrote: [ -> ]Thanks Khyrpa I Always put (string& asPSName) as "" because I though you didn't need it.

and Statyk at the time I did try "Both" ways, the actual PS Name (the file name) and the Script Area Name. I didn't realize about the internal name.

Thanks to both of you.
-Grey Fox
OH, I thought you meant the: CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); was the script name. Thats why I didn't suggest it. lol glad you got it working though =P

Yea, I had the feeling afterwards (after Khyrpa mentioned it) You ment the same thing.

Now I just need a small Water PS... Can you make PS's smaller in the particle editor (probably, I'm just an idiot Lol)

Thanks
-Grey Fox
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