What's the engine script for using an item, for example a knife, on another item, for example a grunts dismembered chest?
void OnStart()
{
AddUseItemCallback("", "knife", "grunt_chest", "interact1", true);
}
void interact1(string &in asItem, string &in asEntity)
{
stuff you want to happen
}
If you need me to explain it just comment.
It's so obvious,really. Thanks Flamez