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Full Version: The Machine
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"It is year 1887, you and your wife Nina have been invited to Lord Harris's feast, which was going to happen inside of his own manor at the countryside of Norfolk.
The main person of that event, Lord Harris of Norfolk, was widely regarded as an eccentric and odd engineer due to his researches on steam machines and engines. On that night, 19th of October 1887, after several hours of feasting you felt drunk. You made your way to your guest room, you've laid on the floor and fell asleep...
"

What's waiting for you after you wake up? Or will you ever wake up?

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Download link( v.1.1.0 )
[url]http://www.mediafire.com/?iai0c897tffw0hj[/url]

*fixed the bug with "One thing you love". This item now appears correctly.



Moddb page:
http://www.moddb.com/mods/the-machine


Warning: "The Machine" requires a "Justine" DLC!
Nice story so far! That means graphics, music and the story itself. But I'm stuck:

Spoiler below!
After the "decision" I picked up the Zeppelin-key - but I cannot find a door to use it.
Spoiler below!
Zeppelin door is on the upper levels of the machinery. The first door to the right, when you are entering the machine from the mansion.
Try to search, and you'll find it ^^
(12-04-2011, 09:38 PM)Dyloo Wrote: [ -> ]Zeppelin door is on the upper levels of the machinery. The first door to the right, when you are entering the machine from the mansion.

Try to search, and you'll find it ^^


Oh, then there's a problem: It won't open. I get the "Can't use this item this way" message. Am I the only one?
i am going to check this out... but i can see that this looks really good!
Everything is fine. The key actually unlocks the door. Maybe you are using it on the wrong door?
Hope that you'll find a solution Tongue
(12-04-2011, 10:00 PM)Dyloo Wrote: [ -> ]Everything is fine. The key actually unlocks the door. Maybe you are using it on the wrong door?

Hope that you'll find a solution Tongue
I see only one locked door in that corridor, opposite to the room with the four handles - and the key doesn't work on it in my installation. There is only one more door that doesn't open in this area - but because it's blocked with wooden planks.
Spoiler below!
Well, THAT door is destroyed by a monster when you are trying to open valve no. 1. It seems that you didn't make a "bulkhead" quest. There is no other possibility.
Well, how can it be possible? I'm testing now, and everythig is OK.
It's been a great custom story so far with many intense scares. However, I am stuck on one part:


Spoiler below!
I am confused with making a combination of levers in the Zeppelin Room to open the main door. What am I suppose to do?

Thank you!
(12-04-2011, 10:26 PM)Dyloo Wrote: [ -> ]Well, how can it be possible? I'm testing now, and everythig is OK.


Strange.
Spoiler below!
I had turned the valves at some point out of curiosty. The first one turns, the second one falls of. So I guess I should find a repleacement for the second one to make the monster trigger now - or s too late anyways?
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