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Full Version: [Amnesia] Screenshot criticism thread
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(05-18-2013, 01:57 AM)Kiandra Wrote: [ -> ]
(05-18-2013, 01:31 AM)JustAnotherPlayer Wrote: [ -> ]
(05-18-2013, 01:25 AM)Kiandra Wrote: [ -> ]Glad I could help Smile

Now if only I could get you using colored lights in addition to boxlights :p

Do you know the colour of the sun at sunset? Because I really do need it.

Edit:
R: 0.196 -> 0.392 -> 0.920 -> 1.000 -> 1.000
G: 0.049 -> 0.133 -> 0.472 -> 0.558 -> 0.660
B: 0.000 -> 0.051 -> 0.121 -> 0.138 -> 0.293
Very saturated sunset/rise, used 0.053, 0.058, 0.072 as a boxlight because it looked cool

How that works: the numbers go in columns with red on the top, green on the middle, blue on the bottom.
Last value on the right is reserved for spotlights shining through sun-facing windows only. You don't necessarily need all of the colours

What about sunrise and night?

Spoiler below!

[Image: 2n0tqvl.jpg]
[Image: vLiyOua.jpg]

It seems like you can't make a pure white colour in GIMP. Why GIMP? Why? Btw, I have a new red sofa.
(05-18-2013, 03:10 AM)JustAnotherPlayer Wrote: [ -> ]What about sunrise and night?
Sunrise is pretty much the same as sunset, just a little more grey (so bring down the red value and bring up the blue and green using the sliders for each one).
This is what I use for night time:
R 0.017 -> 0.053 -> 0.061 -> 0.105 -> 0.122 -> 0.551
G 0.060 -> 0.058 -> 0.082 -> 0.116 -> 0.165 -> 0.741
B 0.092 -> 0.071 -> 0.106 -> 0.141 -> 0.211 -> 1.000

(05-18-2013, 03:10 AM)JustAnotherPlayer Wrote: [ -> ]<images>
It seems like you can't make a pure white colour in GIMP. Why GIMP? Why? Btw, I have a new red sofa.

Glad to see you're using a boxlight :D

See those large dark spots in the corners of the room? Especially on the ceiling above the bed. You can get rid of those fairly easily:
  • The current pointlight you have in the center of the room, move it closer to the window (source of light). This will darken the far wall, but don't worry about that yet
  • Decrease the radius to about 3 or 4, depending on the size of your map (I'd say 3 for yours)
  • Duplicate the light and increase the radius to 5, decrease the brightness by half (if the first light is 1, 1, 1 the new one is 0.5, 0.5, 0.5)
  • Duplicate this light, increase the radius to about 7, decrease the brightness by half again (should now be at 0.25, 0.25, 0.25 if you started at 1, 1, 1)
  • Arrange them so the brightest one is closest to the window and the dimmest is furthest away (but still close)

I really like the book-shelves in the wall, by the way! That's pretty nifty.
I'll upload a couple here from my Inheritance Custom Story..

[Image: mainhallwip.jpg]
[Image: inheritancescrenshot.jpg]
(1) First one feels to small, the stairs and curved 2nd floor is a nice touch. But it feels really squished.

(2) To dark for a night sky that bright.

(3) To many lights IMO, and they should at least have some point lights illuminating their respective areas.
Yeah cheers guys. The 2nd picture is from the demo i just released. They outside is quite bare but will be filled once amfp is released. I recently added a boxlight of 0.05 to lighten it up just a tad.

And the first picture is still 100% wip atm. Im currently doing a stream on twitch tv every night around 9-10pm Australian time.

Cheers for the feedback though. Always helps Smile
[Image: Screen_10.jpg]

Using a placeholder flashlight at the moment and still messing with the spotlight emitted by the flashlight. Gobo will probably change too.
(05-20-2013, 08:22 PM)sonataarctica Wrote: [ -> ][Image: Screen_10.jpg]

Using a placeholder flashlight at the moment and still messing with the spotlight emitted by the flashlight. Gobo will probably change too.
Add some dust
Perhaps even some of those small lights that you see on the side of the walls in a tunnel. There's an example Smile
http://oweynge.com/2009/07/tunnel/
Any thoughts?
[Image: j5bd6x.jpg]
Unless you're specifically going for the effect, don't take screenshots while you are in the "dark".