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(06-25-2013, 11:33 PM)Wapez Wrote: [ -> ]
(06-25-2013, 11:27 PM)ReadingNotAllowed Wrote: [ -> ]Got some criticism for me? Big Grin

http://i.imgur.com/vQJyEy6.jpg


Cool concept. However... The door doesn't fit in the doorway. Tongue

LOL! You're right, thanks! ^^
(06-26-2013, 12:06 AM)ReadingNotAllowed Wrote: [ -> ]
(06-25-2013, 11:33 PM)Wapez Wrote: [ -> ]
(06-25-2013, 11:27 PM)ReadingNotAllowed Wrote: [ -> ]Got some criticism for me? Big Grin

http://i.imgur.com/vQJyEy6.jpg


Cool concept. However... The door doesn't fit in the doorway. Tongue

LOL! You're right, thanks! ^^

I would also add at least one spotlight and turn on "cast shadows" to make it look even more real.
A sub-storage room:

http://i.imgur.com/lxLx5J9.jpg

A stair (A lot of effort in lighting has been put)

http://i.imgur.com/rPVPYHO.jpg

A cellar hub:

http://i.imgur.com/vRGaspU.png

What do you think? I think that I'm beggining to be a lot better at mapping Smile
FIRST PICTURE:
- Is the bookcases supposed to be turned the wrong way?
- The floor and walls are very clean. No dust or debris is in the room, even though lots of big rocks are in there.
- The room is too bright. Remember that there are candles inside those lanterns, not light bulbs.

SECOND PICTURE:
- Along the exact middle of the stairs, there's a break in the light. There's basically a shadow on the left side of the stair. What is causing the shadow? There's no logic of it being there.
- The roof looks too bright in comparison to the walls and the other parts of the room.

THIRD PICTURE:
- The ambient color around the windows throwing the light, and the impact of the light on the wall/barrels, should be more yellowish.
- The billboards are pointing in the wrong direction. They are pointing to the ground, while the light hits the wall.

Other than that, I like it! Especially the third picture looks cool. Fill it up a bit more and you got a really cool map!
Hey, hoping I could get some feedback. Not sure if the stairs are illuminated enough and I'm debating putting a thin layer of fog on the floor. (My pc sucks, so billboards and screen resolution are meh...). Its supposed to be fairly dark to contrast the previous area.

http://steamcommunity.com/sharedfiles/fi...=156489797


@The Chaser - those rooms are good templates. Just needs more "stuff" like decals, trash, random entities, etc.; and a bit of light tweaking.
The blue torch you have doesn't affect much the environment, by what I see. It would be good that you made an extra PointLight with a similar but darker colour of the torch, so the torch "made" more light.

I'd say too that you should add a few dust particles, to make a bit of ambientation (if there are those billboards, which indicate light dust, why not adding "real" dust?

My rooms have been updated:

Sub-storage room:

http://i.imgur.com/bGUUo2v.jpg

Stair:

http://i.imgur.com/QXl1P2Y.jpg

Storage hub:

http://media.moddb.com/cache/images/mods...-08-93.png
(06-29-2013, 08:52 PM)The chaser Wrote: [ -> ]My rooms have been updated:

Sub-storage room:

http://i.imgur.com/bGUUo2v.jpg

Stair:

http://i.imgur.com/QXl1P2Y.jpg

Storage hub:

http://media.moddb.com/cache/images/mods...-08-93.png

First one looks much better. It looks like there was a recent cave-in or movement around the area. If it wasn't recent, I'd say remove some of the dust as it would have settled by then.

Second one is also improved. I think you could lower the chandeliers though, its hard to tell from the angle, but the flames from the candles look a bit too close to the ceiling. Most real life places that I've seen have the chandeliers a bit lower.

Third one is awesome so long as all those pillars have a purpose. It's hard to tell, but if there is a reason for them being there it's perfect. The only thing I can nitpick out of it is the transition from a brown wooden pillar (is it stone?) to a white ceiling. Seems out of place. Perhaps if the pillars were aligned with the planks on the ceiling? (This is just nitpicking - it really is an interesting level design and its good as-is). Fill up some of the empty space with boxes or something and I think it would be an awesome area to have a suitor.
(06-29-2013, 09:05 PM)JawlessWarrior Wrote: [ -> ]
(06-29-2013, 08:52 PM)The chaser Wrote: [ -> ]My rooms have been updated:

Sub-storage room:

http://i.imgur.com/bGUUo2v.jpg

Stair:

http://i.imgur.com/QXl1P2Y.jpg

Storage hub:

http://media.moddb.com/cache/images/mods...-08-93.png

First one looks much better. It looks like there was a recent cave-in or movement around the area. If it wasn't recent, I'd say remove some of the dust as it would have settled by then.

Second one is also improved. I think you could lower the chandeliers though, its hard to tell from the angle, but the flames from the candles look a bit too close to the ceiling. Most real life places that I've seen have the chandeliers a bit lower.

Third one is awesome so long as all those pillars have a purpose. It's hard to tell, but if there is a reason for them being there it's perfect. The only thing I can nitpick out of it is the transition from a brown wooden pillar (is it stone?) to a white ceiling. Seems out of place. Perhaps if the pillars were aligned with the planks on the ceiling? (This is just nitpicking - it really is an interesting level design and its good as-is). Fill up some of the empty space with boxes or something and I think it would be an awesome area to have a suitor.

Wow, didn't realize the transition of wood-white ceiling, thanks for that! I'll add some stuff and I think it will be concluded Smile
(06-24-2013, 10:05 PM)WIWWM Wrote: [ -> ]Time for an update on my screenshot WIP!

[Image: Amnesia_2013_06_24_16_57_43_88.png]

[Image: Amnesia_2013_06_24_16_58_01_20.png]

[Image: Amnesia_2013_06_24_16_58_16_64.png]

Holy backfire! that's damn impressive!