Frictional Games Forum (read-only)

Full Version: [Amnesia] Screenshot criticism thread
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Is this any good?

[Image: 2rqeeer.png]
You should bring the colors of both the fog and the light illuminating the chest closer to the same color.
Reminds me of the dream sequence in the "The Stand" adaptation of Steven King's book.
Would like to hear some thoughts. Billboards are still WIP, so don't worry too much about them yet.

[Image: Amnesia2013-07-2915-19-44-27_zpse4d57c26.jpg]
Quite uninteresting, don't you think? Add some lamps (I'd put chandeliers) around, and make the room brighter. The color of the window doesn't match with the general ambient.
(07-27-2013, 03:57 PM)Kullin Wrote: [ -> ]Can you guys have a look at these bi*ches:
[Image: 2n81n9k.jpg]

Looks really cool, you model them?

Will they be made for amnesia or just you messing around?
(07-29-2013, 02:24 PM)Wapez Wrote: [ -> ]Would like to hear some thoughts. Billboards are still WIP, so don't worry too much about them yet.

[Image: Amnesia2013-07-2915-19-44-27_zpse4d57c26.jpg]

The table appears to be the main eye catcher of the image, so I dont really think its so good that the menu options are almost right above it.
I believe its possible to edit the locations of the menu options in the menu.cfg and I suggest you place them in the less interesting right side instead, its at least worth a try to see how it looks.
(07-27-2013, 06:58 PM)Zandrojakov Wrote: [ -> ]
Spoiler below!

[Image: GfcKmP1.jpg]


What a shame that this one got practically skipped over; its definitely one of the best screens I've seen on this thread.

Only Issues I see with It:
-Make the tile bigger on the water plane
-Change the color of the fog near the ceiling to match the color of the nearest light source (i.e. orange to match the chandelier)
-(Not sure about this one, can't tell since its a still image) Use the animated spot light gobo to simulate water reflection on nearby objects.

The overall architecture of the room is fantastic
(07-30-2013, 12:29 AM)Adny Wrote: [ -> ]
(07-27-2013, 06:58 PM)Zandrojakov Wrote: [ -> ]
Spoiler below!

[Image: GfcKmP1.jpg]


What a shame that this one got practically skipped over; its definitely one of the best screens I've seen on this thread.

Only Issues I see with It:
-Make the tile bigger on the water plane
-Change the color of the fog near the ceiling to match the color of the nearest light source (i.e. orange to match the chandelier)
-(Not sure about this one, can't tell since its a still image) Use the animated spot light gobo to simulate water reflection on nearby objects.

The overall architecture of the room is fantastic


Thanks! Yeah I've fixed most of the issues, didn't think about the fog, will definitely look into this. Update here soon. :P