(02-13-2012, 05:13 AM)Pitfall Wrote: [ -> ]What I have been working on for about a day.
Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that?
(02-13-2012, 05:23 AM)Your Computer Wrote: [ -> ]Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that?
600X600
Edit:
Funfact: Lights that go past 600 from the center of the map will cause some wired glitches.
(02-13-2012, 05:26 AM)Pitfall Wrote: [ -> ]600X600
Edit:
Funfact: Lights that go past 600 from the center of the map will cause some wired glitches.
600, eh? That might actually be the range limit i came across.
(02-13-2012, 05:26 AM)Pitfall Wrote: [ -> ] (02-13-2012, 05:23 AM)Your Computer Wrote: [ -> ]Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that?
600X600
Edit:
Funfact: Lights that go past 600 from the center of the map will cause some wired glitches.
Weird. I used like 200-300 and I started having this problem
Sel: I REALLY like these, they have a great ambiance to them in my personal opinion. I would absolutely adore to see these used in a custom story. They really fit well with the engine and I love the direction you're taking them. You have a lot of talent, glad you're not wasting it.
Keep it up!
(02-19-2012, 11:12 PM)Cryaotic Wrote: [ -> ]I would absolutely adore to see these used in a custom story.
Check back in 9 months or so ;)
~oops sorry wrong thread...
Technical talk:
A rotation of an object showing diffuse, normal and spec maps by themselves and all together. My second high to low poly normal map combined with a normal from Crazybump. Also has a high to low poly Ambient occulusion map. I have also just started adding paint effects to my models (on the diffuse) such as scratches, paint etc. This object is mostly me exploring texturing. Any tips is appreciated!
TL;DR
It's a box.
[video=youtube]
http://youtu.be/IZmIpWXYtHE[/video]
(02-23-2012, 02:44 AM)Acies Wrote: [ -> ]Technical talk:
A rotation of an object showing diffuse, normal and spec maps by themselves and all together. My second high to low poly normal map combined with a normal from Crazybump. Also has a high to low poly Ambient occulusion map. I have also just started adding paint effects to my models (on the diffuse) such as scratches, paint etc. This object is mostly me exploring texturing. Any tips is appreciated!
TL;DR
It's a box.
[video=youtube]http://youtu.be/IZmIpWXYtHE[/video]
I have no way of giving any advice in this manner as I am entirely virgin to it all but: Next step, companion cube.
That is friggin' pretty, by the way.