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Full Version: [Amnesia] Screenshot criticism thread
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(02-13-2012, 05:13 AM)Pitfall Wrote: [ -> ]What I have been working on for about a day.

Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that?
(02-13-2012, 05:23 AM)Your Computer Wrote: [ -> ]Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that?

600X600

Edit:
Funfact: Lights that go past 600 from the center of the map will cause some wired glitches.
(02-13-2012, 05:26 AM)Pitfall Wrote: [ -> ]600X600

Edit:
Funfact: Lights that go past 600 from the center of the map will cause some wired glitches.

600, eh? That might actually be the range limit i came across.
(02-13-2012, 05:26 AM)Pitfall Wrote: [ -> ]
(02-13-2012, 05:23 AM)Your Computer Wrote: [ -> ]Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that?

600X600

Edit:
Funfact: Lights that go past 600 from the center of the map will cause some wired glitches.
Weird. I used like 200-300 and I started having this problem Tongue
Spoiler below!


[Image: 19-02-2012a.jpg] [Image: 19-02-2012b.jpg]
Sel: I REALLY like these, they have a great ambiance to them in my personal opinion. I would absolutely adore to see these used in a custom story. They really fit well with the engine and I love the direction you're taking them. You have a lot of talent, glad you're not wasting it.

Keep it up!
(02-19-2012, 11:12 PM)Cryaotic Wrote: [ -> ]I would absolutely adore to see these used in a custom story.

Check back in 9 months or so ;)

Spoiler below!

[Image: i2xKDJhvfx2Rh.png]

~oops sorry wrong thread...
Technical talk:
A rotation of an object showing diffuse, normal and spec maps by themselves and all together. My second high to low poly normal map combined with a normal from Crazybump. Also has a high to low poly Ambient occulusion map. I have also just started adding paint effects to my models (on the diffuse) such as scratches, paint etc. This object is mostly me exploring texturing. Any tips is appreciated!

TL;DR
It's a box.
[video=youtube]http://youtu.be/IZmIpWXYtHE[/video]
(02-23-2012, 02:44 AM)Acies Wrote: [ -> ]Technical talk:
A rotation of an object showing diffuse, normal and spec maps by themselves and all together. My second high to low poly normal map combined with a normal from Crazybump. Also has a high to low poly Ambient occulusion map. I have also just started adding paint effects to my models (on the diffuse) such as scratches, paint etc. This object is mostly me exploring texturing. Any tips is appreciated!

TL;DR
It's a box.
[video=youtube]http://youtu.be/IZmIpWXYtHE[/video]


I have no way of giving any advice in this manner as I am entirely virgin to it all but: Next step, companion cube.

That is friggin' pretty, by the way.