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Everything posted here needs more bloom and contrast filters.
(02-09-2014, 08:52 AM)Traggey Wrote: [ -> ]Everything posted here needs more bloom and contrast filters.

Needs more contrast!

Spoiler below!
[Image: unitybloom.jpg]


"As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available".

Bleh...

Painting skyboxes with skypaint fun as hell! Just needs a 32bit photoshop (CS3) and I would also suggest getting a ready skybox image to work on top of.
[Image: Screen_Screenshot_106.jpg]
[Image: Screen_Screenshot_109.jpg]
So I know I already announced these screens and a bunch of others in my mod thread. Anyway, I'd like some criticism on the actual screenshots, these two in specific:

Spoiler below!

[Image: 2014-02-05_00013_zpscf3dc7f1.jpg]

[Image: 2014-02-05_00038_zps9f1cf919.jpg]


These two are the ones I feel that may not be completed. What do you think, does it need more detail? If yes, feel free to explain.

Thanks Smile

(02-09-2014, 02:04 PM)endosine Wrote: [ -> ]
Spoiler below!

[Image: Screen_Screenshot_106.jpg]
[Image: Screen_Screenshot_109.jpg]


Why isn't it coming any light from the windows? There should be a lot of it, unless it's COMPLETELY dark outside, but it rarely is as the moonlight often is enough to light rooms up. Add some pointlights and spotlights to them and it will look better. Architecture looks cool, but taking a screenshot with a candle in your face might not have been the best idea for showing your map off. Tongue

Anyway, good work.

(Oh yeah, I suggest you use spoiler tags, makes it easier for everyone.)
Updated: Added more detail, and optimized more lighting. I hope i didn't mess up the contrasts.

Spoiler below!
[Image: Test66.jpg?dl=1]
(02-09-2014, 02:37 PM)RED Wrote: [ -> ]Updated: Added more detail, and optimized more lighting. I hope i didn't mess up the contrasts.

Spoiler below!
[Image: Test66.jpg?dl=1]

Moonlight is waaaaayy too bright here. Otherwise I really like it. Nice job!
[quote='endosine' pid='283168' dateline='1391951051']
Spoiler below!
[Image: Screen_Screenshot_106.jpg]

Now this is a nice amfp environment :3
Oh man i love the new assets. Really good in my opinion. I would need hours to map that. (Where did you get the carpet near the windows? I dont find that one)

Hm... Should i... Or shouldnt... Ah okay here is a room of my mod. Its supposed to be night in there so i made it dark.
Spoiler below!
[Image: 0CA68731055C29A4F051B4707F7F187E5A5D0795]

Yeh i know its pretty empty in the second one, i need to find out how to furnish things right in AMFP Tongue
Spoiler below!
[Image: 78FE322647DCED051FED5C81F52A67007CE3CDA5]
Target neutralized. I won't be satisfied, if some aspect falls under question,
I want this to reach it's absolute perfection.
Spoiler below!

[Image: Test70.png?dl=1]


(02-09-2014, 02:04 PM)endosine Wrote: [ -> ]
Spoiler below!

[Image: Screen_Screenshot_106.jpg]
[Image: Screen_Screenshot_109.jpg]

Quote:Why isn't it coming any light from the windows? There should be a lot of it, unless it's COMPLETELY dark outside, but it rarely is as the moonlight often is enough to light rooms up. Add some pointlights and spotlights to them and it will look better. Architecture looks cool, but taking a screenshot with a candle in your face might not have been the best idea for showing your map off. Tongue

Anyway, good work.

(Oh yeah, I suggest you use spoiler tags, makes it easier for everyone.)

I agree, moar light to windows, then it'll be good.
Quick question guys, where did you get the AAMFP version of the HPL engine?
(02-09-2014, 05:01 PM)ReadingNotAllowed Wrote: [ -> ]Quick question guys, where did you get the AAMFP version of the HPL engine?

http://www.frictionalgames.com/forum/thread-23378.html