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Full Version: [Amnesia] Screenshot criticism thread
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Thats what I'm going for, you guys think it's unique at all or should I just give up my attempt? Does it look good?
You can always put more details in it, to make it stand alone.
Maybe "unlock" pathways that were unaccessable before and create new content, so it all isn't something that we've seen before.
I have already been working on the areas previously blocked by the cave-ins =)
That is awesome. I'd like to play it once you've finished Wink
Ill make sure to do that. Back on topic I should have more screenshots once I figure out how to apply textures cohesively... Anyone wanna help?
Hey guys. This is from my portal 2 horror map.
Think of anything I should add?

[Image: smvyh0.jpg]

[Image: r01153.jpg]
(02-20-2014, 07:07 PM)FlawlessHair Wrote: [ -> ]Hey guys. This is from my portal 2 horror map.
Think of anything I should add?

[Image: smvyh0.jpg]

[Image: r01153.jpg]

Based on the screenshots, those white lights in the first one seems to be the only light source, so it would make sence for the lighting of the room to be a bit more contrasty. I also noticed that the door has no blue dots going up to it, which is usually a requirement in these test chambers so you can see what conditions are needed for opening the door. Then again this might be the entrance door in which case it makes sence.
About the door, then there's a button right beside it. I should probably make some blue dots though. I just thought it was unnecessary Wink

What do you mean by contrasty? You mean lighter in one of the sides?
Yeah, lower the light in most of the room, then make the lighting brighter near the light source : ). That's how I understood it and I agree with it if I'm not mistaken in The Mug's point x).
I'll see what I can do. You should be able to see in all parts of the room though. But great look on realism guys Wink I like it.