Frictional Games Forum (read-only)

Full Version: [Amnesia] Screenshot criticism thread
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Well maybe some amors, paintings, and some of the MFP furniture? Like flowers, a sofa? There are many ways to make it look much better :L
Hmm.. Well, Fancy chairs, love seats, and then a table with maybe some fancy flowers in a fancy vase on it with fancy stuff. Big drapes hung from the ceiling?
Pointlights, pointlights, and pointlights. That's the first thing to do in my opinion. I am still surprised when I see a level lit only with a boxlight and lamps, I think this is the kind of things that should be as gone as the iron maiden scream and teleporting naked guys : /.

Then, pianos, sofas, places to talk, places to eat, drink cabinets, some bookshelves, random stuff left behind, small tables with drinks/flowers/papers on it.

Amors, paintings and statues help as well though I'm not a huge fan of Amnesia's statue models. Armors are cool though, even if they have been a bit overused :B.

Lamps on some tables, near sofas and a low table where people used to talk and rest...
pillars, beams running across the ceiling, carpets, pillars, curtains, pillars, pillars

pillars

really ignore everything else and just learn how to use pillars effectively
Yeah, I kind of forgot that u_u. Thanks for reminding us, Kman. Basically welders, beams, carpets and curtains make the planes a lot more dynamic and entertaining to look at. So yeah, they are very good to use especially if you have large ceilings/floors/wall sections.
Hey there! I'm currently working with Zandrojakov to create a custom story called "Helena" and we would like some feedback in regard to some screenshots.

Spoiler below!

Anything you can think of to help better the look of the story would be so incredibly helpful.
(02-23-2014, 09:31 AM)AGP Wrote: [ -> ]Anything you can think of to help better the look of the story would be so incredibly helpful.
I would make all new textures for almost everything there.
The amnesia mansion base is overused, the more you get rid of the amnesia look, the better. Imo.
(02-24-2014, 07:00 AM)Amn Wrote: [ -> ]
(02-23-2014, 09:31 AM)AGP Wrote: [ -> ]Anything you can think of to help better the look of the story would be so incredibly helpful.
I would make all new textures for almost everything there.
The amnesia mansion base is overused, the more you get rid of the amnesia look, the better. Imo.

Thank you for the suggestion. =D
That first image as well, now that I look at it on my laptop;

That shadow on the back wall (where Alexander's painting is) should not be there. Despite the light from the chandeliers and stuff being there to cast off shadows, the room is far too bright for shadows of that darkness. That part to me seems the most unrealistic about it, but I do like how all the space is taken up.
(02-24-2014, 07:43 AM)AGP Wrote: [ -> ]
(02-24-2014, 07:00 AM)Amn Wrote: [ -> ]
(02-23-2014, 09:31 AM)AGP Wrote: [ -> ]Anything you can think of to help better the look of the story would be so incredibly helpful.
I would make all new textures for almost everything there.
The amnesia mansion base is overused, the more you get rid of the amnesia look, the better. Imo.

Thank you for the suggestion. =D

Directed at someone else but applicable for you as well:
http://www.frictionalgames.com/forum/thr...#pid281448

I think the lighting is too 'uniformly' bright. I'd like more contrast - darker areas etc. Ultimately everyone makes lighting their own way.