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Full Version: [Amnesia] Screenshot criticism thread
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@CM

Color the fog..please. Seeing the default grey makes my eyes hurt Sad
Also, you may want to fix the min/max distances of visibility for the fog; you don't want the player to be able to see how much it cuts into adjacent objects from 2 meters away. Try to make it fade out before then so the player doesn't see and strange visuals like that.

Also, make your billboards a bit darker (in color). (In the second screen shot for instance) you're not supposed to be able to see the shape of 1 billboard.
I will say that the light rays in the last picture look fantastic.
(08-03-2012, 10:11 AM)Robosprog Wrote: [ -> ]May I ask, how you lot all got such high quality screenshots? Mine never are as good quality as that :|
Well I use fraps to make the screenshot and also I have a 1920x1080 resolution in the game.
(08-03-2012, 10:52 AM)Robosprog Wrote: [ -> ]
(08-03-2012, 10:51 AM)SilentStriker Wrote: [ -> ]
(08-03-2012, 10:11 AM)Robosprog Wrote: [ -> ]May I ask, how you lot all got such high quality screenshots? Mine never are as good quality as that :|
Well I use fraps to make the screenshot and also I have a 1920x1080 resolution in the game.
Oh, fraps, never thought to use that, thanks. And yeah, 1920x1080 here too.
That should make some good quality screenshots Smile
(08-03-2012, 11:10 AM)SilentStriker Wrote: [ -> ]
(08-03-2012, 10:52 AM)Robosprog Wrote: [ -> ]
(08-03-2012, 10:51 AM)SilentStriker Wrote: [ -> ]
(08-03-2012, 10:11 AM)Robosprog Wrote: [ -> ]May I ask, how you lot all got such high quality screenshots? Mine never are as good quality as that :|
Well I use fraps to make the screenshot and also I have a 1920x1080 resolution in the game.

Oh, fraps, never thought to use that, thanks. And yeah, 1920x1080 here too.
That should make some good quality screenshots Smile
Set fraps to .bmp and then use photoshop to save it in a maximum quality .jpeg :>
My biggest concern is your billboards, the massive blob of blue at the end looks very ugly and unnatural, the area that's closest to the source of light that the billboards are coming from should be the area that's the brightest. They should also be a little bit more transparent, as light rays in real life aren't that bright (you can achieve this by simply lowering all the sliders in the color select menu down about .3). I can also see a few areas where the fog particles are clipping into the walls/ceiling/floor of the map, you can fix this by either just moving them around so they don't collide with anything (obviously) or edit the start/end distance on them so you can't get close enough to see it (learned that trick from Andy). Also, you should color the particles to fit better with the overall light of the area it's in, in this case I'd say go for a very dark brown on them. Throwing in a few pointlights might also help, since as it is it doesn't seem like that lamp/the window are lighting up much.
Spoiler below!

[Image: ISBzI.jpg]

(08-05-2012, 07:04 PM)GoranGaming Wrote: [ -> ]
Spoiler below!

[Image: ISBzI.jpg]



The candles on the statues are unnecessary, other than that, good map.
(08-05-2012, 07:04 PM)GoranGaming Wrote: [ -> ]
Spoiler below!

[Image: ISBzI.jpg]

You should probably add a few point lights near the candles.
I've got a lot of pictures here. So I'm linking to an album.
Basically, it goes like this:
Edited>Original