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Full Version: [Amnesia] Screenshot criticism thread
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(05-08-2014, 02:44 PM)Romulator Wrote: [ -> ]I wouldn't worry about it. It's a really little thing, and is a usual oversight. It only really becomes an issue when you have a completely different environment on the other side which has different wall models which may leak through the back.

[Image: h7QGmZN.png]

This is how it looks in HPL level editor.

I doubled the walls btw

I am currently making the next room
It's only if you want to see the failures in the floor, that you see them Wink
Put some carpets in there. It will both create variation and color-changes to make it look nicer and less empty.
Sorry to just jump in here....

Yeah, I know I need some more detailing, but right now, I would like some criticism on lights, billboards, angle, setting and well, if it looks alright Tongue Excuse the "Amnesia - The Dark Descent" thing. Was using puush, and didn't want to make it look all too beautiful when it isn't done! Click on them for a larger resolution!
Spoiler below!
[Image: 8E5ZA.jpg]

[Image: 8E5Si.jpg]
(05-08-2014, 03:15 PM)FlawlessHappiness Wrote: [ -> ]It's only if you want to see the failures in the floor, that you see them Wink
Put some carpets in there. It will both create variation and color-changes to make it look nicer and less empty.

Longer or smaller ones?

And what kind of carpet for the bedroom?

In static_objects ==> ornaments or planes?
(05-08-2014, 03:32 PM)Tesbull Wrote: [ -> ]
(05-08-2014, 03:15 PM)FlawlessHappiness Wrote: [ -> ]It's only if you want to see the failures in the floor, that you see them Wink
Put some carpets in there. It will both create variation and color-changes to make it look nicer and less empty.

Longer or smaller ones?

And what kind of carpet for the bedroom?

In static_objects ==> ornaments or planes?

Static objects.
I suggest 1 and 2 for rooms.

3 and 4 for corridors. Remember you can scale them. But don't scale a carpet too much on one side. It'll look weird.


I suggest maybe moving the bed a little away from the wall and then put a scaled carpet under it.

(05-08-2014, 03:25 PM)Romulator Wrote: [ -> ]Sorry to just jump in here....

Yeah, I know I need some more detailing, but right now, I would like some criticism on lights, billboards, angle, setting and well, if it looks alright Tongue Excuse the "Amnesia - The Dark Descent" thing. Was using puush, and didn't want to make it look all too beautiful when it isn't done! Click on them for a larger resolution!
Spoiler below!
[Image: 8E5ZA.jpg]

[Image: 8E5Si.jpg]

Looks good, except for the crack-decal on the second picture. Remove those, they don't look good anywhere...
You can change the carpet size by scaling, it doesn't matter what carpet you use, it's your opinion, but don't use the square carpets to narrower corridors, or don't scale them like you do with other carpets, keep it in more squared shape, otherwise it looks weird imo.

EDIT: Damn you're fast posters!
(05-08-2014, 03:56 PM)Red Wrote: [ -> ]EDIT: Damn you're fast posters!

Thank you ^_^
so first image is the exterior, second is the interior, both shots are from recently recovered mod I was working on in 2012- no changes have been made.
[Image: pAy19l9.jpg]

[Image: V1St6je.jpg]

something feels off, like they aren't the same- the interior feels bigger than the exterior, but I need that level of detail (aka that size) to really sell that it's a church- how i do dis? any tips?
(05-09-2014, 07:03 AM)Streetboat Wrote: [ -> ]so first image is the exterior, second is the interior, both shots are from recently recovered mod I was working on in 2012- no changes have been made.
[Image: pAy19l9.jpg]

[Image: V1St6je.jpg]

something feels off, like they aren't the same- the interior feels bigger than the exterior, but I need that level of detail (aka that size) to really sell that it's a church- how i do dis? any tips?

So.....demonic....
[Image: 2h3o488.jpg]

Wink +1 rep if you recognize it