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(05-26-2014, 02:46 PM)Romulator Wrote: [ -> ][Image: 91WRK.jpg]

Just some criticism on the color scheme, brightness and creativity aspect of the corner of this room. Changing the walls to be a bit more white soon.

Throw me some ideas to help make it a little bit more like a teenage girl's room who's personality revolves around horror aspects (not MLP.. Tongue) too if possible.

Edit: The window is not facing the moon, therefore the brightness may/may not be a little off, but I do not need billboards.

Teenage girl's room? It's gotta be cold for her feet! Throw in a carpet!
Bed. Paper-mess. Dolls/Teddys.
Edited the lighting of the map in my previous screenshot...
Result:
[Image: LhO6Rkm.jpg]
Alright so, I have a few questions concerning my corridor. Tongue

1. What are your guys' thoughts on this?
2. How can I improve it?
3. Does it look too AMFP-ish?

[Image: PLM6bTR.jpg?1]

I'd love to hear your opinions and criticisms.

Also, something fairly noticeable is the phonograph on the sofa without legs, acting as an alt for the original entity from ptest.
(06-01-2014, 02:41 PM)artsyracoon Wrote: [ -> ]Alright so, I have a few questions concerning my corridor. Tongue

1. What are your guys' thoughts on this?
2. How can I improve it?
3. Does it look too AMFP-ish?

[Image: PLM6bTR.jpg?1]

I'd love to hear your opinions and criticisms.

Also, something fairly noticeable is the phonograph on the sofa without legs, acting as an alt for the original entity from ptest.

Yes, it's looking pretty close to what the aamfp has to offer, however there's something I find off the place, actually it's something I've find from the orginal game also: Those wall lamps, they illuminate light in an unrealistic way.
For instance: How is the lamp cover the same color as the light illuminating lamp itself? The cover glows like it's a lamp, which it is not.
Everytime I do something with the aamfp assests, I modify those lamps by model editor to my liking, or rather, I use my own modified lamps to replace the default lamps.
I take a look to similiar lamps in real life, to see how the light would illuminate in more realistic way.

EDIT:
This is not the perfect example, the light cover is not modified and the light colors are not optimized, but it is still closer to what I am trying to explain.
Spoiler below!

[Image: AmnesiaTest130930%202014-06-01%2017-19-58-64.png?dl=1]

(06-01-2014, 03:09 PM)Red Wrote: [ -> ]
(06-01-2014, 02:41 PM)artsyracoon Wrote: [ -> ]Alright so, I have a few questions concerning my corridor. Tongue

1. What are your guys' thoughts on this?
2. How can I improve it?
3. Does it look too AMFP-ish?

[Image: PLM6bTR.jpg?1]

I'd love to hear your opinions and criticisms.

Also, something fairly noticeable is the phonograph on the sofa without legs, acting as an alt for the original entity from ptest.

Yes, it's looking pretty close to what the aamfp has to offer, however there's something I find off the place, actually it's something I've find from the orginal game also: Those wall lamps, they illuminate light in an unrealistic way.
For instance: How is the lamp cover the same color as the light illuminating lamp itself? The cover glows like it's a lamp, which it is not.
Everytime I do something with the aamfp assests, I modify those lamps by model editor to my liking, or rather, I use my own modified lamps to replace the default lamps.
I take a look to similiar lamps in real life, to see how the light would illuminate in more realistic way.

I knew there was something odd about those lamps.
I think using even the wall candlesticks from TDD at least looks a bit better than using those gas lamps. Anything else I can improve but the lamps? Does it lack detail maybe?
(06-01-2014, 09:17 AM)Echohalls Wrote: [ -> ]Edited the lighting of the map in my previous screenshot...
Result:
[Image: LhO6Rkm.jpg]

I rly you think you managed to get a good ambience in this scene. May I ask what settings you use on your box light and fog?
So i'm working on a outdoor level for the first time, wanted kind of a lodge in the forest.

any tips for improvements? Big Grin

[Image: b707mg.jpg]

[Image: 30jqybp.jpg]

[Image: 14meu4j.jpg]
Change the color of both boxlight and the lights illuminated from the windows, to optimal shade of blue. + Check "cast shadows" box from the SpotLight's settings, to make objects cast shadows, when they're in front of the window.
And another thing, you might want to rethink that carpet choise. Maybe multiple carpets or one smaller down scaled carpet.
Here are my things, I found you could improve.
I'm not sure what you guys think about these but yeah! These maps are still in progress, tell me if you like them or what to change to make them look better Smile

So any tips to make these pics improve pls?

[Image: 17CjE0c.jpg?1]


[Image: 7aGBzMP.png?1]


[Image: csxVPrG.png]
Come on guys, been a month since last post!