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(09-09-2014, 09:52 PM)DeAngelo Wrote: [ -> ]
(09-09-2014, 05:57 PM)CarnivorousJelly Wrote: [ -> ]Alrighty, tips it is:

Don't use those cobwebs. They're icky looking and stick out like sore thumbs.
Boxlight might need to be dimmer, I'd change the colour of the fog and the billboards to be darker and thinner, might want a fogbox for the air around everything (or some thin dim fog particles outside of just the spotlight). Possible edit the dirt static decal to be a sort of greyish white and using that to immitate dust on the floor.

Other than that, I like the arrangement of furniture in the room c:

Thanks. Its a room that is next to 3 other rooms and you're not supposed to know it's there till later so I have to be careful with my particles lest they clip into the other rooms. I just tossed the webs in because it's the only asset I can think of to make the room look old. I'm gonna try to find a way to make it look like everything is caked in a layer of dust.

If it clips through a wall, there will be many workarounds Wink

You could fx. have a particle system on the other side too. No one will know what is what.
(09-09-2014, 09:52 PM)DeAngelo Wrote: [ -> ]I just tossed the webs in because it's the only asset I can think of to make the room look old.

IIRC, there are some cobwebs in Justine (the ptest folder) which do not have any illumination on them. Not the best, but look better than that white pile of thread.
There are actually cobweb models right below the glowy ones in the list that are perfectly fine-looking.
[Image: nP2Fzh3.jpg]

Suggestions? I have no clue what to do now, i put already some planks at the walls already, but i took that screen before.

Also isn't there too much blood? I realised that just after i uploaded that.
Too much blood, was the first thing I through when seeing this. Way too much blood.
Try thinking about where the blood would run instead of just splooshing it onto the painting.

The blood would run down, because of gravity.
It would never be that high above his head.

It looks kind of bright in that room, so maybe some vague billboards from the windows would make it better!

Also, the bodyparts in the lower right... they don't really belong there, do they? I mean, the body is still intact.


Also, remember to think about: This room wasn't created just for the purpose of him killing himself in there.
So what was in there, before that?
A carpet on the floor?
A stove?
(09-14-2014, 12:21 PM)FlawlessHappiness Wrote: [ -> ]Too much blood, was the first thing I through when seeing this. Way too much blood.
Try thinking about where the blood would run instead of just splooshing it onto the painting.

The blood would run down, because of gravity.
It would never be that high above his head.

It looks kind of bright in that room, so maybe some vague billboards from the windows would make it better!

Also, the bodyparts in the lower right... they don't really belong there, do they? I mean, the body is still intact.


Also, remember to think about: This room wasn't created just for the purpose of him killing himself in there.
So what was in there, before that?
A carpet on the floor?
A stove?

Well, actually the whole blood here is not only his stuff, this place was meant to be something like a isolated room for infected people, and a lot of them died there.

But you're 100% right, even tho there is waaaay too much blood. I'm gonna tune that down.
An isolated room.. with windows? Smile

Aaaarh... Probably not Wink i'd remove them. Have some more candles in there instead. Or lamps.
(09-14-2014, 12:40 PM)FlawlessHappiness Wrote: [ -> ]An isolated room.. with windows? Smile

Aaaarh... Probably not Wink i'd remove them. Have some more candles in there instead. Or lamps.

That room wasn't meant to be an isolated room from start Big Grin it was a nice and cosy library before. As for the lamps, i'll add them, thanks for the suggestions!
Library area.
Sorry, if it's too dark

Spoiler below!

[Image: 7af4a3b395.jpg]

[Image: 7af4a3b395.jpg]

[Image: d2794a0244.jpg]

How do these look?
[attachment=4717][attachment=4718]