01-07-2013, 01:09 AM
I've finally gotten started on working on my custom story again and I'm absolutely horrible at lighting and placement. Especially when it comes to filling in empty spaces. The main thing I'm looking for is any advice to help make the lighting a bit more natural rather than placing point lights where it's getting dark. Also without having any light bleed through to other rooms, I always have trouble with that. Anything and everything will be a great help.
Image1
This is a little side room which I wanted to have a bit collapsed by rocks and the player would have to pull the rocks back to get out. I think the rocks were a bit over-done, but I didn't want players to be able to look into the room from the other side. I was also having trouble finding what props to put into place to make it seem more like the ceiling had actually collapsed.
Image2
I think that this room is a way too big, but I wasn't sure how I would down-size it and still make it look good. The problem with me, is that I want everything to be perfectly square, as to not throw off the alignment with other static objects. The lighting is also absolutely terrible. I don't know what other light sources and placement I could use here.
Image3
This area is supposed to be a hallway with bedrooms along one side. I did down-size this area once already. A problem I am having right now is what to put in the rooms so it doesn't feel repetitive.
Image4
I'm also having some issues coming up with ideas for this room. The highlighted areas are places that I'm having the most trouble with.
Spoiler below!
Image1
This is a little side room which I wanted to have a bit collapsed by rocks and the player would have to pull the rocks back to get out. I think the rocks were a bit over-done, but I didn't want players to be able to look into the room from the other side. I was also having trouble finding what props to put into place to make it seem more like the ceiling had actually collapsed.
Image2
I think that this room is a way too big, but I wasn't sure how I would down-size it and still make it look good. The problem with me, is that I want everything to be perfectly square, as to not throw off the alignment with other static objects. The lighting is also absolutely terrible. I don't know what other light sources and placement I could use here.
Image3
This area is supposed to be a hallway with bedrooms along one side. I did down-size this area once already. A problem I am having right now is what to put in the rooms so it doesn't feel repetitive.
Image4
I'm also having some issues coming up with ideas for this room. The highlighted areas are places that I'm having the most trouble with.