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(02-17-2013, 11:13 AM)JustAnotherPlayer Wrote: [ -> ]New screenshots;
(Screenshots)
So, i kept thinking about the Cellar. I made the cellar to look very old. But it's raining, and what rain can do to an old building? The answer, make it leak. So i add water to leak, adding the effect that it is leaking due to it's an old building.

Don't forget to add water sounds to make it more realistic.
(02-17-2013, 11:22 AM)No Author Wrote: [ -> ]
(02-17-2013, 11:13 AM)JustAnotherPlayer Wrote: [ -> ]New screenshots;
(Screenshots)
So, i kept thinking about the Cellar. I made the cellar to look very old. But it's raining, and what rain can do to an old building? The answer, make it leak. So i add water to leak, adding the effect that it is leaking due to it's an old building.

Don't forget to add water sounds to make it more realistic.
I did.
(02-17-2013, 11:24 AM)JustAnotherPlayer Wrote: [ -> ]
(02-17-2013, 11:22 AM)No Author Wrote: [ -> ]
(02-17-2013, 11:13 AM)JustAnotherPlayer Wrote: [ -> ]New screenshots;
(Screenshots)
So, i kept thinking about the Cellar. I made the cellar to look very old. But it's raining, and what rain can do to an old building? The answer, make it leak. So i add water to leak, adding the effect that it is leaking due to it's an old building.

Don't forget to add water sounds to make it more realistic.
I did.

Have you put the water stream impact particle system ?
(02-17-2013, 11:40 AM)No Author Wrote: [ -> ]
(02-17-2013, 11:24 AM)JustAnotherPlayer Wrote: [ -> ]
(02-17-2013, 11:22 AM)No Author Wrote: [ -> ]
(02-17-2013, 11:13 AM)JustAnotherPlayer Wrote: [ -> ]New screenshots;
(Screenshots)
So, i kept thinking about the Cellar. I made the cellar to look very old. But it's raining, and what rain can do to an old building? The answer, make it leak. So i add water to leak, adding the effect that it is leaking due to it's an old building.

Don't forget to add water sounds to make it more realistic.
I did.

Have you put the water stream impact particle system ?
Crap, i didn't! What's the name?!
@justanotherplayer

don't forget to turn off fade distances on the water particle systems either.
(02-17-2013, 11:52 AM)Adny Wrote: [ -> ]@justanotherplayer

don't forget to turn off fade distances on the water particle systems either.

THANKS. ALL OF YOU.
EDIT: I had to use a compound. Now i can't do that!
(02-17-2013, 11:49 AM)JustAnotherPlayer Wrote: [ -> ]
(02-17-2013, 11:40 AM)No Author Wrote: [ -> ]
(02-17-2013, 11:24 AM)JustAnotherPlayer Wrote: [ -> ]
(02-17-2013, 11:22 AM)No Author Wrote: [ -> ]
(02-17-2013, 11:13 AM)JustAnotherPlayer Wrote: [ -> ]New screenshots;
(Screenshots)
So, i kept thinking about the Cellar. I made the cellar to look very old. But it's raining, and what rain can do to an old building? The answer, make it leak. So i add water to leak, adding the effect that it is leaking due to it's an old building.

Don't forget to add water sounds to make it more realistic.
I did.

Have you put the water stream impact particle system ?
Crap, i didn't! What's the name?!

I don't know cuz I'm not on computer right now. Using my phone.
There should be 1 or more in the particle systems folder.

(02-17-2013, 11:52 AM)Adny Wrote: [ -> ]@justanotherplayer

don't forget to turn off fade distances on the water particle systems either.

How do you do that ?
select the PS, go to the second tab and uncheck the box (it'll say something along the lines of "Fade at Distance", don't remember the specifics). Also, you can undo compounds easily, and honestly, they should be broken down once you're done moving them to prevent bugs and such.
(02-17-2013, 12:06 PM)Adny Wrote: [ -> ]select the PS, go to the second tab and uncheck the box (it'll say something along the lines of "Fade at Distance", don't remember the specifics). Also, you can undo compounds easily, and honestly, they should be broken down once you're done moving them to prevent bugs and such.

OK, thanks. No Author mentioned something about particles when the water hits another a body of liquid, what particle is it?
particles/impact/ps_impact_water_stream_sewer.ps

This is a weird particle system - you'll need to move it down into the ground (y-axis) a bit to get rid of the wavey part of the effect. You'll see what I mean when you open it in the level editor.