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Full Version: [Amnesia] Screenshot criticism thread
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EDIT: I'll touch up those billboards on the top window when I'm on the editor again, thanks Streetboat Smile

(03-01-2013, 09:41 PM)Robosprog Wrote: [ -> ]Detail on the floor - it seems over grown, apply that nice dirt decal and add grass of varying sizes and heights (make sure the collision is turned off) as well as pebbles and a some dry hay decals near doors as well as dirt, needs a lot of particles around the light sources and lit areas, dust (darker, dirtier color of light it is in) generally more stuff, feels really empty especially in this light.
I hadn't thought of the hay decals! They actually look a lot better than I thought they would in the area.
(03-01-2013, 11:17 PM)Adny Wrote: [ -> ]It seems rather empty aside from pillars. consider adding some wooden beams across the ceiling or something of that nature. Carpets, tables, bookshelves, suits of armor, banners on the walls, stuff of that nature could be added coherently as well - the sky's the limit.

Also, there should be a lot more dirt on the ground considering the way its piled with plants growing out of the ground in a few places.

nice looking billboards btw
I tried to fill it up a little bit more - is this looking better?
Spoiler below!

[Image: the_atrium_ii_by_rueppells_fox-d5wn9ve.jpg]

Hard to tell when your not showing the same shot btw...

You need to fix the lights around the open door, light will not show up on those edges.

Since it's so bright, why not have a really bright spotlight with shadows on to show light coming in through the narrow opening of the door to exaggerate the light since it looks so bright out their.

And it looks like something (Guessing the billboards) are clipping through the floor behind the angle statue.
(03-02-2013, 04:36 AM)Rapture Wrote: [ -> ]Hard to tell when your not showing the same shot btw...
Sorry 'bout that, I figured I would try to put both screenshots into the same capture so there would be fewer images to upload. I'll try to take the rest of the shots from the same spot I was in for this last one.
(03-02-2013, 04:36 AM)Rapture Wrote: [ -> ]You need to fix the lights around the open door, light will not show up on those edges.

Since it's so bright, why not have a really bright spotlight with shadows on to show light coming in through the narrow opening of the door to exaggerate the light since it looks so bright out their.
There is a spotlight, just too bright near the door to see it; I'll take out a few of the point lights and see if that helps
(03-02-2013, 04:36 AM)Rapture Wrote: [ -> ]And it looks like something (Guessing the billboards) are clipping through the floor behind the angle statue.
Yep, it's billboards; just checked. As soon as I find out which of the billboards it is, I'll shrink them out of the floor.
Nice work, Kiandra! Anyway, in each screenshot, you have the oval wall thing (which i totally knew what name is it.). Question is, how do you make the windows from blue to a bit yellowish?
Kindra, I'm a little sceptic with the 2 large doors... are they needed?
Why would there be 2 large doors...?

When looking away from that... awesome! I really enjoy overgrown maps! It gives you are feeling like there is massive amounts of secret exploring
(03-02-2013, 01:06 PM)JustAnotherPlayer Wrote: [ -> ]Question is, how do you make the windows from blue to a bit yellowish?

There are blue and yellow window models for almost every type of window/light source (I think there are a few in dungeonbased that are only available in one color). Just look around towards the bottom of the "walls" section in any given building set.
(03-02-2013, 02:18 PM)Adny Wrote: [ -> ]
(03-02-2013, 01:06 PM)JustAnotherPlayer Wrote: [ -> ]Question is, how do you make the windows from blue to a bit yellowish?

There are blue and yellow window models for almost every type of window/light source (I think there are a few in dungeonbased that are only available in one color). Just look around towards the bottom of the "walls" section in any given building set.
SUCH WALL IN SUCH COLOR DOES NOT EXIST!
*Ahem*

Spoiler below!
[Image: zB7oMya.jpg]
I wonder when someone is going to get the bright idea of making a CS that looks something like that
(03-02-2013, 02:47 PM)JustAnotherPlayer Wrote: [ -> ]
(03-02-2013, 02:18 PM)Adny Wrote: [ -> ]
(03-02-2013, 01:06 PM)JustAnotherPlayer Wrote: [ -> ]Question is, how do you make the windows from blue to a bit yellowish?

There are blue and yellow window models for almost every type of window/light source (I think there are a few in dungeonbased that are only available in one color). Just look around towards the bottom of the "walls" section in any given building set.
SUCH WALL IN SUCH COLOR DOES NOT EXIST!

U BLIND BRO ?