03-04-2013, 08:22 AM
(03-03-2013, 06:00 PM)Adny Wrote: [ -> ]Yes, it is my first time mapping. I'm new to scripting and mapping, but i'm getting a hang of it. I'm currently learning on Variables.(03-03-2013, 03:11 PM)JustAnotherPlayer Wrote: [ -> ]I got one. I'm gonna edit it with more, but it's uploading very slow(to avoid a terabyte of writing I'll just list off any issues)
Waht is wrong wit diz?
Pic #1:
Spoiler below!
-Fogs not colored (and more than likely fade distances aren't fixed)
-Light dust particles aren't colored
-Orange lights on the walls around the edge of the room don't look like they fit with the rest of the area.
-Floor tile almost seems too big (the ground looks like a giant brown sponge)
-Walls are missing welders (they need to go between every wall in the castle + mansion sets)
-For the wood ceiling, the direction of the plane is perpendicular to the direction of the broken ceiling piece. work with the tile/scale amounts to line everything up perfectly.
-Needs more overall detail.
Pic #2:
Spoiler below!
-Those billboards honestly look awful: uncolored, clipping through static objects like no one's business. Look at FG maps for a better reference. Billboards are probably the most difficult thing to work with on this engine, just make a lot of them, and make them very faint (dark colored, leave alpha @ 1). Your color values shouldn't really exceed 1.5. There was a billboard thread a while back I wrote a wall of text for, you should try finding that if you have the time.
Pic #3:
Spoiler below!
-Building default walls on top of default. S'not good. Use the default for the ground level, then extensions for each level above that.
-"DAT BILLBOARD" indeed... just read the stuff for pic #2 again.
-Very empty
-Lighting is very poorly done, there is absolutely no color or contrast, just white lights spammed everywhere.
Was this your first time mapping?