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Full Version: [Amnesia] Screenshot criticism thread
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(03-22-2013, 11:27 AM)Hardarm Wrote: [ -> ]DeAngelo, i'd suggest removing the Alpha on the fungi pointlights. The alpha makes the texture the light is spread to more shiny. (enhancing the brightness of the normalmap).
However, the fungi creates the light, but not so much to make the texture more shiny, so try to remove it:

By doing it, you do the same way to recolour the pointlight, just you see this "A" , that's the alpha value. Smile

Another thing guys, did you know that you can set any value (R; G; B; A; ) to more than "1" ? Just write it in the box, you will always see 1 but the value has increased. You can't do it by clicking the arrows though.
So adding 0. to each numbers that went further than 1 is useless (I wanted to make a very bright colour, which is 1.5, 2.5, 1.56 to test the engine capabilities. They all went to one and i make them to be 0.15, 0.25, and 0.156. It's too dark.)
(03-22-2013, 11:43 AM)JustAnotherPlayer Wrote: [ -> ]
(03-22-2013, 11:27 AM)Hardarm Wrote: [ -> ]DeAngelo, i'd suggest removing the Alpha on the fungi pointlights. The alpha makes the texture the light is spread to more shiny. (enhancing the brightness of the normalmap).
However, the fungi creates the light, but not so much to make the texture more shiny, so try to remove it:

By doing it, you do the same way to recolour the pointlight, just you see this "A" , that's the alpha value. Smile

Another thing guys, did you know that you can set any value (R; G; B; A; ) to more than "1" ? Just write it in the box, you will always see 1 but the value has increased. You can't do it by clicking the arrows though.
So adding 0. to each numbers that went further than 1 is useless (I wanted to make a very bright colour, which is 1.5, 2.5, 1.56 to test the engine capabilities. They all went to one and i make them to be 0.15, 0.25, and 0.156. It's too dark.)

It is NOT useless, it really depends. In Edge I need to make the normal map sometimes more shiny, so I write 4 in the alpha section. It shows "1" BUT the colour changes.
(03-22-2013, 01:51 PM)Hardarm Wrote: [ -> ]It is NOT useless, it really depends. In Edge I need to make the normal map sometimes more shiny, so I write 4 in the alpha section. It shows "1" BUT the colour changes.

Have you been able to determine if that applies to colour values as well as the alpha values?
(03-22-2013, 02:06 PM)Adrianis Wrote: [ -> ]
(03-22-2013, 01:51 PM)Hardarm Wrote: [ -> ]It is NOT useless, it really depends. In Edge I need to make the normal map sometimes more shiny, so I write 4 in the alpha section. It shows "1" BUT the colour changes.

Have you been able to determine if that applies to colour values as well as the alpha values?

Yeah, it does

EDIT: In that post, I meant SPECULAR map, not NORMAL map.
Green stuff.
(03-25-2013, 01:19 PM)Robosprog Wrote: [ -> ]
(03-25-2013, 01:23 AM)failedALIAS Wrote: [ -> ]Green stuff.

wat
I think he means the green faint light produces by the little mushrooms at the left.
Because few people here are better than you and by that reason they can't give you much useful advice.
Yeah man, that looks pretty tops. I would be happy to play something if you released it. Stop teasing us with pictures and put something playable together! Tongue
Nah. That's enough
(03-28-2013, 01:29 AM)Robosprog Wrote: [ -> ][Image: E838DEF90A915E28B67CB2F85227BE8C6C5AF011]
Anything I should add?
It does not look like anything is missing just from looking at the picture.
If you told us more about what kind of area this is and its purpose, we might be able to come up with something though.