I cant seem to figure out what to do to fix this, The error i keep getting is:
ExecuteString (19,17) : ERR : 'PlayerStartArea_2' is not declared
main (1, 1) : ERR : No matching signatures to 'OnGameStart()'
Code:
void OnStart()
{
}
void OnEnter()
{
AddEntityCollideCallback("Player", "TeleportTrigger", "Nightmare", true, 1);
}
void OnLeave()
{
}
void Nightmare(string &inasParent, string &in asChild, int alState)
{
FadeOut(0.0f);
TeleportPlayer(PlayerStartArea_2);
}
You're supposed to provide a string for TeleportPlayer. Instead, you have provided an undeclared variable. Also, you may want to verify the definition of the Nightmare function.
(12-22-2011, 07:38 AM)Your Computer Wrote: [ -> ]You're supposed to provide a string for TeleportPlayer. Instead, you have provided an undeclared variable. Also, you may want to verify the definition of the Nightmare function.
Ok after doing what you said, i get the following errors now
execute (1, 1) : ERR : No matching signatures to 'OnGameStart()'
main (17, 24) : ERR : Expected '('
These are the changes i made.
Im new to making custom stories, so could you show me the changes you would have made to this.
Code:
void OnStart()
{
}
void OnEnter()
{
AddEntityCollideCallback("Player", "Teleport", "Nightmare", true, 1);
}
void OnLeave()
{
}
void Nightmare(string &inasParent, string &in asChild, int alState)
{
FadeOut(0.0f);
TeleportPlayer(string PlayerStartArea_2);
PlaySoundAtEntity("", "insanity_monster_roar01", "slime_pile_3", 0, false);
FadeIn(0.0f);
}
Ignore the fade in part im going to change the time for the fade in.
Use quotation marks around PlayerStartArea_2.
It should look like this:
TeleportPlayer("PlayerStartArea_2");
When you don't enclose an argument quotation marks, you're using a variable like Your Computer mentioned.
(12-22-2011, 09:01 AM)palistov Wrote: [ -> ]Use quotation marks around PlayerStartArea_2.
It should look like this:
TeleportPlayer("PlayerStartArea_2");
When you don't enclose an argument quotation marks, you're using a variable like Your Computer mentioned.
Ah ok that makes sense, dont know why i didnt realize that was the problem. Thanks for the help guys.