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Full Version: PathNodes on Stairs don't work correctly
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Hello forums and Merry Christmas Smile

I just signed up, so sorry if I am in the wrong subforum^^

So, I'm actually new in scripting and mapping. And I've got many problems, but I could solve them in some way, also by visiting this forum. Now I thought of signing up. People here seem to be able to help Smile

Enough talked, here's my actual problem:
I want a monster to walk down some stairs. (I don't want to post main informations about my map, because I don't want to spoil if I publish it some time Wink) I've made the script working, the monster spawns at the right time and walks down the stairs. But on every step it stops for a second, which takes it long time to walk down.
I've also taken a look at the original Amnesia maps (prison_south in this case). It shows that the PathNodes are sort of "pressed" against the edges of the steps. I've done this in my map too, nothing changed.

Is there a way to make a fluent animation?

Anything helpful is much apprechiated Smile
Don't add all the path nodes to the monster.
You mean like skipping all of the paths except the ones at both ends?
Weird, I've tried that already, but then I've got a fatal error. But now I tried again and this time... it works; pretty good Undecided

Well, thanks anyway for making me try a second time^^