12-25-2011, 08:45 PM
void OnStart()
{
AddUseItemCallback("", "Old Door key", "mansion_5", "KeyOnDoor", true);
AddUseItemCallback("", "Hidden Key", "cabinet_metal_1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_6", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "mansion_6", 0.0f, true);
SetSwingDoorLocked("cabinet_metal_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "cabinet_metal_1", 0.0f, true);
}
My doos wont be locked
{
AddUseItemCallback("", "Old Door key", "mansion_5", "KeyOnDoor", true);
AddUseItemCallback("", "Hidden Key", "cabinet_metal_1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_6", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "mansion_6", 0.0f, true);
SetSwingDoorLocked("cabinet_metal_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "cabinet_metal_1", 0.0f, true);
}
My doos wont be locked