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Full Version: Full conversion items
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I need help, I've put a custom item in my full conversion folder (it's supposed to be fully isolated) so my question is how do i add them to a map because when I choose entities it's only the original amnesia entities >Sad
Under File there is an option called Import objects use that to import your custom objects, make sure to convert them to that file type.
(12-31-2011, 01:11 PM)BlueFury Wrote: [ -> ]Under File there is an option called Import objects use that to import your custom objects, make sure to convert them to that file type.
Does it have to be .expobj? becuse I'm trying to use a new lantern in my full coversion

expobj are a group of objects selected from one map and exported to be imported into another map. I used this trick to take a part of Sciophobia and import it to make the menu background. just take the file you have in the FC folder, copy it, and paste it in your "entities" folder in your root/redist
(12-31-2011, 03:02 PM)Statyk Wrote: [ -> ]expobj are a group of objects selected from one map and exported to be imported into another map. I used this trick to take a part of Sciophobia and import it to make the menu background. just take the file you have in the FC folder, copy it, and paste it in your "entities" folder in your root/redist
Ok thanks i though about that, and it will show up in the FC as long as the one playing it have it on their computer right? like they have it in the FC folder and it should work Smile

yup, one copy of it in the "entities", another in your FC
You know, you could just place down a temporary entity/object and then select it, and on the right, click on "..." and navigate to where the file is and open it. It'd give the same effect, so long as the original resources.cfg has your FC's folder listed. (No, you won't have to distribute the original resources.cfg file with your FC.)