Frictional Games Forum (read-only)

Full Version: Solved, Please remove
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Solved
Which tileset? Mansion/cellar/castle? I'm pretty sure there are gobo maps for every window type. At least passable ones.
Mansion. Its the small blue window.
That one doesn't have a gobo for it, you could either try to make one or use: gobo_castlebase_window.dds
And rotate the spotlight up-side down. it'll put the rounded part in the right position.
(01-01-2012, 08:08 PM)Statyk Wrote: [ -> ]That one doesn't have a gobo for it, you could either try to make one or use: gobo_castlebase_window.dds
And rotate the spotlight up-side down. it'll put the rounded part in the right position.

That's what I was using before I noticed that the two windows were different. Also, how come the gobo isn't automatically rotated when projected?

(01-01-2012, 08:54 PM)eagledude4 Wrote: [ -> ]That's what I was using before I noticed that the two windows were different. Also, how come the gobo isn't automatically rotated when projected?
Because it's how the image was created. Idk, that seems to be the only one to flip up-side down >>
It's not just the gobo image, the whole projection is upside down when the light is pointing down from the window on an angle.

Is there a way I can extract the window image from the model and convert it to a .dds somehow?
You need to rotate the spotlight to turn it upright. I'll go try creating a gobo for it.
(01-01-2012, 09:12 PM)palistov Wrote: [ -> ]You need to rotate the spotlight to turn it upright. I'll go try creating a gobo for it.

Thank you!