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Full Version: How do I open a door with a crowbar?
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Yes.Dont hate me.
(01-05-2012, 02:47 PM)kartanonperuna Wrote: [ -> ]Yes.Dont hate me.
You pirated the game, no wonder the scripts aren't working, that and you have them in the wrong spot.

Make a .txt file in the same folder as your maps; now rename it exactly as your map name is. Now replace .txt with .hps. After that go into it through notepad and copy everything here into it:

Quote:void OnStart()

AddUseItemCallback("", "crowbar_1", "prison_locked", "UnlockDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "door_script_1", "crowbarfunc", true, 1);

void UnlockDoor(string &in asItem, string &in asEntity)
SetEntityActive("crowbar_joint_1", true);
//SetSwingDoorLocked("prison_locked", false, true);
//PlaySoundAtEntity("", "unlock_door", "prison_locked", 0, false);
void crowbarfunc(string &in asParent, string &in asChild, int alState)
SetPropHealth("prison_locked", 0.0f);
SetEntityActive("crowbar_joint_1", false);
SetEntityActive("crowbar_dyn_1", true);
//PlaySoundAtEntity("", "unlock_door", "prison_locked", 0, false);


If that doesn't work I can only assume that it's the version you downloaded from.
Ok I have bought the game.So I'm going to try it now.
Still doesnt work..
(01-06-2012, 12:50 AM)kartanonperuna Wrote: [ -> ]Help?
Did you do as I told you in the above post? Exactly?
Yup.Dont know what can be the problem.
Fixed it for ya ;]
Yes you indeed did.Hes the one who saw the miserable fails i have done.I cant thank you enough.
I'm not hating on you but I hope for you that you bought the game, this forum isn't for the people who pirated the game.
Yes I did buy it.Didnt you read the earlier posts?
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