Thanks! You may notice that it's your grass in there (with some tweaks and animation) :]
Ha I didn't notice it was mine
Btw, the grass might look more natural and full if you shove it down through the floor a bit, I purposely made it so long so it would always show above uneven terrain
Had to have a look in-game to see if the roots were showing
No, even though it might look a little odd, (I'm not entirely sure how tall wild grass can grow) it's intended. I believe that I have a better chance of creating some horror if I obstruct the vision of the player. If the player or a monster steps on the grass it pushes (animates) and makes a sound.. So you are in an area where the lights are randomly flickering, it's dark and your vision is obstructed by vegetation - but you can hear something moving about in the grass, searching for you!
Ah yeah, that sounds cool
I made a cornfield with a similar idea a while ago, but I never animated it. Does the grass push away from the player/monster as it moves along? Would be cool to see this grass in action!
I don't have it animating depending on player position, so it's simply the same animation on contact. One could possibly have it animating depending on position - in order to get something alike 'real grass', but I'm not sure how well it would run performance wise
So, I brought him in-game as a test:
Am currently spending my time setting up 'a good' rig for him! Wish me luck, it's tedious!
Other than that? Any thoughts on the monster? Sounds, movement style etc.? Scary?
Since he is all muscle like, a confident very athletic type of movement would suit him IMO.
Basically a "Your fucked if he chases you" type of monster.