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One Word

AWESOME !!!

Can't wait for this one Big Grin
Keep up the good work !
Updated the main post with a small map I'm making; The dreamworld - which is located inside a raindrop. I've made the skybox, raindrop, tree and landscape from scratch! Taken me a few days :>

Video of it available in main post (HD).

It's still very much in progress, but I'm happy with the result.
Enjoy!
DreamWorld looks amazing bro
Most impressive, you just making that DreamWorld for the hell of it, or you got some interesting mechanics in mind for making it playable? Looks great either way
(04-04-2012, 07:24 PM)palistov Wrote: [ -> ]DreamWorld looks amazing bro
Thanks pal :>


(04-05-2012, 01:10 PM)Adrianis Wrote: [ -> ]Most impressive, you just making that DreamWorld for the hell of it, or you got some interesting mechanics in mind for making it playable? Looks great either way
No new mechanics. Will serve as a pitstop between levels, where the player contemplates and conducts long monologues. It will be playable :>



I'm sorry to announce that my first estimate is not correct. I will, most likely, not be able to release this in june-july --> life and another project which I work on for Timorem came in between.

Don't be sad though! I have learned a great deal from the user "Traggey" concerning texturing, and I feel much more at home with it. So you can expect better looking things!

I'll slowly churn through and see where we end up once I feel it is "finished". Keep you posted once more things happen :>
I have updated the main post, changed it around alot. You can view the latest map image as well as a new custom monster (hurray!).

Comment, encourage or question :>
Its all cool and stuff ,bro.
(05-17-2012, 01:49 AM)Acies Wrote: [ -> ]as well as a new custom monster (hurray!).
I should probably get around to finishing the other one >>
PEOPLE. PAY ATTENTION TO THIS.


The fact that this mod isn't as anticipated as White Night was before it was released shocks me. I talk with Acies every once in a while over Skype, and I can tell you he puts a TON of work into this, not to mention some of his ideas for it that he's told me about sound damn impressive.

I dunno, I just thought it was a little unfair that this sinks to the bottom of the development section while other stories stay up at the top.
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