I am still having problems in importing the Rock Worm into Amnesia. Can anyone here who has already imported a Penumbra monster give me a step-by-step instructions? I am trying to use the Amnesia Model Editor to do it.
I have already sent a private message to the creator of the "White Night" mod, but haven't received a response yet.
What do you need help with it?
(01-05-2012, 10:21 PM)Statyk Wrote: [ -> ]What do you need help with it?
I want to be able to add it to an Amnesia custom story idea I have.
Have you ever converted a Penumbra model before? Or you could just take the one from White Night.
(01-05-2012, 10:31 PM)Statyk Wrote: [ -> ]Have you ever converted a Penumbra model before? Or you could just take the one from White Night.
I have never converted a Penumbra model before, but I want to. I would like not use the White Night one mainly because of two reasons: 1) I am not sure what he uses the worm for in the mod, so it might be different than what I want; 2) I want the satisfaction of the worm in my story being my own converted one without needing to ask permission to use.
(01-05-2012, 11:20 PM)Statyk Wrote: [ -> ]This might be able to help you out if you haven't seen it:
http://www.frictionalgames.com/forum/thread-5126.html
I have seen that and, while it's good for converting a desk from Penumbra into Amnesia, it doesn't help with monsters. A desk has no animation, damage, animation, etc.
you have to import the animations, and go through the "User Defined Variables" with it set as "Enemy_Grunt"... therwise, you will have to open it in a modeling program and animate it yourself.
Off-Topic:
Seems it has health, try to kill it.
(01-05-2012, 11:40 PM)Statyk Wrote: [ -> ]you have to import the animations, and go through the "User Defined Variables" with it set as "Enemy_Grunt"... therwise, you will have to open it in a modeling program and animate it yourself.
Thanks! I will work on it and inform you on if it works.