01-09-2012, 07:17 AM
01-09-2012, 07:19 AM
Quote:void OnStart()Please, head over here: http://wiki.frictionalgames.com/hpl2/amn...ons#player
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Sound", true, 1;
}
void Sound(sting &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);
}
It will tell you what you how and what you need to do what you want. Research is key.
01-09-2012, 09:55 AM
These scripts can be easily made with the wiki.
Please stop making threads
Please stop making threads