Frictional Games Forum (read-only)

Full Version: pitchblack
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
I may be wrong, but I for some reason recall using SetSanityDrainDisabled() would disable night vision. You'll probably want the drain to be enabled anyways, but it was just a thought Smile
If you use a black fog with a FalloffExp near 0 or with 0, that'll prevent the user from seeing much or at all.

(01-09-2012, 10:14 PM)palistov Wrote: [ -> ]I may be wrong, but I for some reason recall using SetSanityDrainDisabled() would disable night vision. You'll probably want the drain to be enabled anyways, but it was just a thought Smile

That doesn't disable night vision.
thank you all for your help =) i solved the problem by moving the objects/area (nightvision has a limit) so thanks again Smile
Pages: 1 2