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Full Version: Sophisticated water?
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This came up in a discussion of a game concept many on /v/ want to see created; Could the HPL1 engine accommodate the addition of sophisticated physics based water as seen in Hydrophobia?

Example: http://www.youtube.com/watch?v=iZceJsTwdcg

As you can see the water doesn't merely raise or lower but the topography of it changes in response to breaking windows, addition of more water, openings causing it to drain away and so on.

Black Plague had moving water levels, but even Amnesia's water was no more complex than that. Can either HPL1 or the Amnesia upgrade of that engine handle water as seen in Hydrophobia or is it beyond it's constraints in principle?
That is some impressive water simulations. Unfortunately I doubt it would be easy at all to add that to HPL1. HPL2, probably not so much either. the Water level you mention in Amnesia simply uses one single large "area" to represent the water across the entire level (go pull it up in the leveleditor). There is a possibility that some of the "awesomeness" that Thomas is cranking out for HPL3 might be able to handle that.