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Full Version: Amnesia Script "Pre-Processor"
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The video says it all:
http://youtu.be/pNxhMtqf4CI

I wanna make a few additions to the tool, but then I'll release it, in case people will find it useful.
I like the fact that it has a file system tracker, but this tool looks like it'll be Windows-only.
It's probably Mono and thus cross-platform.
I could've used it if it came earlier Smile
My worry was more on the automatic folder detector. I know the video doesn't show what has yet to be added, but it would be more practical if we are given the option to provide the path to our Amnesia installation in case of failure to automatically locate it.
I like it!
(12-02-2011, 01:37 AM)Your Computer Wrote: [ -> ]Eh, i'm waiting for HPL3 to see if i can register my own modules so that i can finally use the import script entity so that i can avoid constant copy-and-paste.
Nice work. I'm not a skilled scripter, hopefully those who are will find it useful.


I love that part that it will copy CS into maps, because this saves so much time and nerves Tongue.
(01-13-2012, 08:24 AM)Your Computer Wrote: [ -> ]My worry was more on the automatic folder detector. I know the video doesn't show what has yet to be added, but it would be more practical if we are given the option to provide the path to our Amnesia installation in case of failure to automatically locate it.
It will ask you for a location if it cannot locate the Windows, Retail or Windows, Steam version. Eg. in case it is being executed on Linux (Under Mono).

I've also added the following directives: #define, #ifdef, #ifndef, #else and #endif


I'm also working on an AngelScript parser to provide instant script feedback:
[Image: ScriptParser.png]
I want it soon. It is so annoying to copy from maps to custom story and opposite :/....