01-18-2012, 03:19 AM
Now this isn't my map I'm trying to help somebody, but his map just keeps crashing, with error crash,
Anyway to find out why it's crashing?
Thanks
-Grey Fox
Anyway to find out why it's crashing?
Thanks
-Grey Fox
(01-18-2012, 03:19 AM)GreyFox Wrote: [ -> ]Now this isn't my map I'm trying to help somebody, but his map just keeps crashing, with error crash,You're not giving anything to work with...
Anyway to find out why it's crashing?
Thanks
-Grey Fox
Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
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Init lowlevel graphics: 1280x720 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1280 x 720 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 5700 Series
Version: 4.1.11251 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Logitech G35 Headset)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Logitech G35 Headset)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
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Adding engine updates
Initializing script functions
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User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
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-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1694 ms
Entities: 314 ms
Compilation: 1 ms
Total: 2024 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Mith' Path: 'C:\Users\Clay\Documents/Amnesia/Main/Mith/'
////////////////////////////
//Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Key_1", "mansion_3", "KeyOnDoor", true);
AddEntityCollideCallback("player","ScriptArea_1","CollideScriptArea_1", true, 1);
void CollideScriptArea_1(string &in asParent,string &in asChild,int alState)
{
SetSwingDoorClosed("mansion_1", true, true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "Unlock_door", "mansion_3", 0, false);
RemoveItem("Key_1");
}