01-30-2012, 02:47 AM
Ghost Hunt 19
Introduction
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It has been around for centuries, isolated from civilization. Deep into the darkness of the unknown lies a soul ravaged by hunger. Rare is the knowledge of its existence, though many taken alive. Will you be its next victim?
James Nilson is a man who is fascinated with the paranormal--perhaps a bit too much. Searching the globe for ghastly ghouls, it has been one disappointment after another. 18 destinations, 18 boring nights--not one proving worthy. He was beginning to lose faith until he received a mysterious letter in the mail. There was something about this letter that renewed his hope in the paranormal.
At first James was on his own in his ghost hunt. Over the years he came across those seeking the same kind of things he did and formed a small crew. Having grown tired of one disappointment after another, James had them investigate a location a day before to see if it was worth his time, and so was the case with this one. Next day there was no sign of his crew; all forms of contact lost. What has happened to them?
Join James in his investigation as he unveils the mystery of the disappearance of his crew. Watch as he learns things about himself he could never believe to be true. This is an experience you wouldn't want to miss--or would you?
ExitWithEvilLaughter();
Extra Details
This story will be a (fully isolated) full conversion. The story structure is linear but mostly player-directed, meaning the events happening in each playthrough may not be in the same order as the last. This will be the first story of mine that will be horror based. Its main goal is to not only cause multiple changes of underwear, but also cause fear-quitting that lasts for days. > I have plenty of scare tactics for this story, none of them intended to be cheap scares (though expect a few jump scares).
Unless i experience some performance issues, this story will consist of only one map. If any keys are to be picked up, they will only take up one inventory slot (key image will change to reflect the amount of keys picked up). Also, you would not have to enter the inventory to open a locked door.
Theme Song
Development Screenshots
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