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Full Version: Need to fix my script
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Hi, so basicly i have tryed for like ever to fix this. so i want 3 corpses to spawn when i hit the scriptArea (Box)



//
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse1", false, 1);
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse2", false, 1);
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse3", false, 1);
AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1);
}


void SpawnCorpse1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse1");
}


void SpawnCorpse2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse2");
}


void SpawnCorpse3(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse3");
}


void StartMusic(string &in asParent, string &in asChild, int alState)
{
PlayMusic("266663_Ambience_Experiment.ogg", true, 0.8, 2, 1, true);
}
(01-21-2012, 05:06 PM)djwhatkid Wrote: [ -> ]Hi, so basicly i have tryed for like ever to fix this. so i want 3 corpses to spawn when i hit the scriptArea (Box)



//
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse1", false, 1);
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse2", false, 1);
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse3", false, 1);
AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1);
}


void SpawnCorpse1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse1");
}


void SpawnCorpse2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse2");
}


void SpawnCorpse3(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse3");
}


void StartMusic(string &in asParent, string &in asChild, int alState)
{
PlayMusic("266663_Ambience_Experiment.ogg", true, 0.8, 2, 1, true);
}
SetEntityActive("corpse1", true);

Do that for each of your corpse's
ok, you only need to call 1 Collision area

void OnStart()
{
AddEntityCollideCallback("Player", "ScriptAreaCorpsespawn", "SpawnCorpse1", true, 1);

}

void SpawnCorpse1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse1", true);
SetEntityActive("corpse2", true);
SetEntityActive("corpse3", true);
}




And you probably want the Red text to be true(to remove the function after its been used once)


Im guessing thats also custom music, i dont recognize it, but the body spawns should do the trick now.
Thx i will test this
Thank you all you saved me alot of time
no probs, time for sleep