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Hi formus! I need help.. For some reason the desc and the item pick up name of my keys on the second map don't work after i typed them into the .lang file for some reason. I mean the whole lang file works everything is running like it should but the desc and the pick up name is just tagged matchine room key. I wonder do you have to change anything in the .lang file if there's a second map? i know this might sound newbish. But it's my first mod and i need help :/ It's the Key_study_12 and 13 that's for some reason now showing up inside of the game.
They're located on the second map. Anyhow here's the .lang file script :


<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">In this mod you're playing as Ken who lives in a fancy mansion. Ken just got up from bed and is heading for work. But is he awake or not? look around you and decide for your self.Have fun.. but don't trust anything.. [br][br]Thanks for helping me with this mod Piokalopi and flamez3. With out you guys this mod wouldn't have existed. [br][br]This is my first Amnesia mod ever , so please leave feedback about what you thought about it , or what you would like me to add/change.</Entry>
</CATEGORY>
<CATEGORY Name ="Journal">
<Entry Name="Note_note1_Name">Welcome to your nighmare</Entry>
<Entry Name="Note_note1_Text">You just woke up didn't you? well you got a long jurny ahead of you. Take skully and get out of here fast!</Entry>
<Entry Name="Note_note2_Name">Almost there</Entry>
<Entry Name="Note_note2_Text">If you're reading this note that means you've survied so far. You're almost there, keep on progessing.</Entry>
<Entry Name="Note_note3_Name">Behind you</Entry>
<Entry Name="Note_note3_Text">I think you should have a look behind you</Entry>
<Entry Name="Note_note4_Name">Keep on moving</Entry>
<Entry Name="Note_note4_Text">So you survived? Well another challange is yet to come. There's a secret bonus level hidden somewhere in the map.You must find it!</Entry>
<Entry Name="Note_note5_Name">Disco</Entry>
<Entry Name="Note_note5_Text">Flying jesus approves TO DISCO!!</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemDesc_key_study_10">To the dream land(good and evil)</Entry>
<Entry Name="ItemName_key_study_10">a dream</Entry>
<Entry Name="ItemDesc_key_study_11">The key that leads to the third door.</Entry>
<Entry Name="ItemName_key_study_11">key to the third door</Entry>
<Entry Name="ItemDesc_key_study_12">A old key.</Entry>
<Entry Name="ItemName_key_study_12">Key to advance</Entry>
<Entry Name="ItemDesc_key_study_13">A old key.</Entry>
<Entry Name="ItemName_key_study_13">Key to advance</Entry>
</CATEGORY>

</LANGUAGE>


Also where can i find all scare .snt sounds on wiki?









Did you use CustomSubItemTypeName?
(01-23-2012, 03:06 PM)flamez3 Wrote: [ -> ]Did you use CustomSubItemTypeName?
What's that? explain please like i wrote i'm new to this scripting / making mods thing
That didn't anwser the question your computer i already knew that. What i want to know is how i make the func work for the second map which in my case is the key_12 and 13..
Hay it actually worked sorry for being so stupid thanks guys !