I'm thinking of making a carriable candlestick (candlestick02.ent), and I'm gonna need help for that.
This is what I made up using Library Of Alexandria's movable torch as help:
But still I can't pick it up in-game. What's the problem? Any help would be appreciated.
Go to the menu bar >> Settings >> User Defined Variables >> Change "Type" to Object & "Subtype" to Grab.
Make sure your Shapes are connected to your mesh.
I think your "Angular Damping" & "Linear Damping" should be a little higher, so it falls to the ground faster.
(01-24-2012, 04:08 PM)Rapture Wrote: [ -> ]Go to the menu bar >> Settings >> User Defined Variables >> Change "Type" to Object & "Subtype" to Grab.
Make sure your Shapes are connected to your mesh.
I think your "Angular Damping" & "Linear Damping" should be a little higher, so it falls to the ground faster.
Thank you so much! You can be sure to see this in Sins Of Our Past: Chapter 2!
Did you make that candle with the modeleditor?And does it replace the lantern?
(01-24-2012, 04:58 PM)Datguy5 Wrote: [ -> ]Did you make that candle with the modeleditor?And does it replace the lantern?
No, it won't be a lantern replace. And yes, I changed the candle to be a portable entity.